
Elden Ring Director Says Graphics Team Felt Pressure Due to Demon's Souls PS5 Remake - News
by William D'Angelo , posted on 04 March 2022 / 8,301 ViewsThe director for Elden Ring Hidetaka Miyazaki in an interview with Edge Magazine and transcribed by VideoGamesChronicle said the graphics team was put under more pressure than usual due to the PlayStation 5 remake of Demon's Souls.
"Yes, I'm pretty sure our graphics-creation staff felt that pressure more than anyone else," said Miyazaki when asked if the graphics of Demon's Souls impacted the development of Elden Ring.
"And not just with Elden Ring, but with all the games we make. Graphical fidelity is not something we put as the top priority. What we ask for on the graphics side depends on the systems and requirements of the game itself, and it takes less priority compared to the other elements of development."
"So this is always an area where I feel a little bit apologetic towards my graphics team because I know they work extremely hard," he added. "And they’ve worked extremely hard on Elden Ring – our graphics-systems team and our programmers have been pushing a lot of new features to create the best-looking games we’ve ever made."
Miyazaki did add he has not played the PS5 remake of Demon's Souls as he does not revisiting his older games.
"As you say, I was not directly involved in it, and I haven’t actually played the Demon's remake," he said. "But this is because I just don’t enjoy playing the games that I’ve made in the past.
It brings up a lot of old emotions, a lot of old memories, and this gets a little bit overwhelming, and it doesn’t feel like playing any more. So I have not played the Demon's remake, but I am very glad to see it get this fresh look, these brand-new current-gen graphics.
"It was an old game, so to see it get remade in this way and have new players playing it was obviously something that made me very happy. It was a rough game back in the day, with a relatively rough development, so I was anxious that new players would not enjoy it in that same way. That was a cause of concern for me when it was re-released but, you know, in the end, I’m just happy to see the reaction and happy to see people enjoying it."
Elden Ring will launch for the Xbox Series X|S, PlayStation 5, PlayStation 4, Xbox One, and PC on February 25, 2022.
A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.
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Well, I think the Souls games just look okay. Theyre not ugly by any means, but, I dont think theyre as detailed as other games, definitely not DS Remake. Even Elden Ring doesnt look anywhere near as good as DS Remake. DS remake looks insanely good! BUT VERY EXCITED FOR ELDEN RING, NEXT MONTH BABY
Playing Demon Souls remake now, and yeah the bar is high. But I am also looking forward to Elden Ring, I feel it will be great regardless of if it looks as good as DS or not.
Its a good philosophy where they put the game and mechanics first and graphics lower in level of importance. I'd rather them create something completely new and polished mechanically and levels rather than waste time on perfecting graphics, particularly because they aren't a huge team with finite amount of time and resources.
However I can see why they would feel like that since Demons Souls remake looked great. Its cool they have a positive impression on them and makes them strive and inspire them (the original creators) to improve upon their work. Having said that no one plays souls for the graphics lol.
Why feel pressured? One is a Remake of a games thats 2 generations old and one is a new open world game.
From software never did have great graphics,
Except for Bloodborne which was truly goddamn brilliant at its time.
They focused more on visceral gameplay which doesn't always have the greatest graphics,
One can't have both or that would be too perfect of a game.
Gameplay - Graphics perfectly balanced as all thing should be haha!
They should just go cell shaded next game
Just fix the horrible frame pacing issues that's plaguing all your games and I'm totally good.
He hasn't even looked at video footage of Demon Souls remake (or Demon Souls 3 running under anti-aliases/FPS-boosed back compat on Xbox, for that matter) out of professional curiosity?!
I can understand not playing it extensively, but not experiencing any amount of the improved versions of his old games seems borderline dereliction of duty for someone in his position with the franchise!
Elden Ring is open world, of course it wont look as good as previous entries.
Dark Souls, Bloodborne and Sekiro are open world...
Not at the same scale. Not even close to the same scale. You literally ride a horse in Elden Ring like you would in Zelda or Witcher to travel.
As a next gen title I expect it to look twice as good
Going from a Linear style game to an open world isnt as easy as achieving twice the graphics. If they were maintaining the same style then thats why Demon Souls looks so good.
Remember the ps4 is 12 year old hardware. The cpu and gpu is vastly superior to last gen, as is the ram used. Then you have the ssd, with features such as Vrs, etc.
Elden Ring is a PS4 game.
They can always scale back for ps4. More objects onscreen, particle effects, better shadows and lighting, dynamic weather, texure resolution, greater use of motion blur and depth of field etc. There is a lot they can play around with.
The ps4 is still a beast and amazing what it can achieve in the right hands.
I agree PS4 games can look great, but my point is Elden Ring is not a next gen title, it's cross gen. It looks better on PS5 but far from next gen. And that's okay.