By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Halo Infinite Campaign Co-op Delayed as 343 Only Wants to Ships Experiences When They are Ready

Halo Infinite Campaign Co-op Delayed as 343 Only Wants to Ships Experiences When They are Ready - News

by William D'Angelo , posted on 24 November 2021 / 1,866 Views

343 Industries head of creative Joseph Staten speaking with IGN explained the reason co-op campaign for Halo Infinite was delayed is due to the studio only wanting to "ship experiences when they are ready."

"I work on Halo but I’m still a Halo fan and campaign co-op is essential to the experience," said Staten. "Playing Halo with your friends is playing Halo, whether it’s multiplayer or campaign. So of all the decisions that we made that were the most difficult, delaying co-op was very, very hard.

"But it shows the commitment of the studio. Even when it’s challenging. Even when it hurts to only ship experiences when they are ready. To only ship quality experiences. And that’s so important for any franchise, but certainly a franchise like Halo that’s been around for 20 years."

He added, "If we don’t maintain that high bar, if we don’t commit ourselves to excellence, and commit ourselves to every time we launch something to delighting our customers, living up to our expectations, ideally exceeding our expectations, I don’t think we’re doing this job right. And the simple truth was co-op just wasn’t ready. And we decided to prioritize our efforts in other areas."

Halo Infinite free-to-play multiplayer is now available on the Xbox Series X|S, Xbox One, and PC, while the campaign will release on December 8.


A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.


More Articles

27 Comments
VAMatt (on 25 November 2021)

I really like the PvP, and I'm sure I'll enjoy the campaign. But, in just about everyone's opinion, co-op is fundamental to the Halo experience. So, by this guy's own definition, they shipped an experience that is not ready.

Also, they made a big deal after H5 saying that they wouldn't release another Halo without split screen, because that's fundamental to the experience. But, they most certainly have done that.

  • +14
smroadkill15 VAMatt (on 26 November 2021)

The multiplayer has splitscreen and it's there at launch. If Halo Infinite had a straight forward Halo campaign like the rest, this wouldn't be a discussion, but it's not.

You're mixing words. It's a feature that's essential and will be there in 6 months when it's ready. Nothing is changing at this point so still talking about how the game should be delayed adds nothing to the conversation.

  • -5

The article shouldn't be here if we're not supposed to talk about it.

  • +6
smroadkill15 VAMatt (6 days ago)

You can talk about whatever, but that doesn't mean someone can't disagree. What you're saying isn't constructive feedback, it's getting upset about something that can't and won't change. I'm sure it sucks for them as much for the players that the game won't ship with everything they planned, but as they said, they would rather ship experiences when they're ready.

  • -6
VAMatt (on 25 November 2021)

In one breath he says that co-op is essential to Halo, and in another breath he says that they only ship experiences that are ready. So, shouldn't they have delayed Halo until coop was ready?

  • +14
zakr1995 VAMatt (on 25 November 2021)

I think what he is saying, is that the campaign is playable in co-op, but there are probably some problems, so they want the co-op portion released when it is polished.

  • -6
VAMatt zakr1995 (on 25 November 2021)

That's definitely what he's saying, but it contradicts his own statement about only releasing experiences that are ready. The proper Halo experience includes co-op, including split-screen. And, it ain't here.

  • +4
SvenTheTurkey (on 25 November 2021)

That kinda sucks. I was looking forward to playing it co-op. But oh well. Guess I'll have to play it single player first.

  • +5
Airaku (on 25 November 2021)

lol this isn't funny anymore. It's just freaking hilarious!

  • +2
victor83fernandes (5 days ago)

They want to ship experiences when they are ready and complete, that's irony as the game is launching without it.

  • +1
gtotheunit91 (on 24 November 2021)

As much as it stings, that’s admirable and a mindset I’d like more game developers to have.

  • +1
mjk45 gtotheunit91 (on 25 November 2021)

It is but lets not admire them to much lest we forget this is the same studio who were ready to ship halo infinite before the trailer outcry still they seem to have learned their lesson, my only question is how does delaying the game for a graphical overhaul affect co op,

  • +17
scrapking mjk45 (on 25 November 2021)

Was it 343 that was ready to ship it in that state, or was that Xbox Game Studios that was willing to ship it in that state despite 343 wanting more time to polish it? We don't really know.

  • +3
DonFerrari scrapking (on 25 November 2021)

Well several people on this site says MS gives full freedom to their studios so we can't at the same time also say it is MS that pressured them.

  • +5
LudicrousSpeed DonFerrari (on 25 November 2021)

Full freedom doesn’t mean what you think it means, apparently. You’re smarter than this, don’t console warrior it up

  • -5
scrapking DonFerrari (4 days ago)

Freedom to propose/prototype projects isn't the same as freedom to release them whenever the dev team wants, or market them however they want. They might have the freedom to propose and even to develop projects, but Xbox Game Studios is going to want to slot them into release windows that make sense for the full portfolio of their games/studios. So I imagine there's going to be some negotiation between the individual development teams and Xbox Game Studios on that point.

The teams are going to want the freedom to work on things, and to keep working on them until they're ready, but Xbox Game Studios is going to want to make sure they space out the releases in a way that makes sense. They probably brought out Forza Horizon 5 and Halo Infinite's multiplayer beta too close to each other, as an example of why this matters and what they're probably going to want to avoid going forward, as they integrate all their studio acquisitions and space out the projects they're all working on. If Halo had come out last year as planned, that wouldn't have been a problem, for example.

Going forward, with 23 studios (some with multiple teams each) they should have ample time for each game and should be able to avoid that in the future. Xbox Game Studios has suggested they only plan to release one big game per quarter, likely figuring that's all that's necessary to keep people subscribed to Game Pass (which is what matters if you're Microsoft).

Accounting for the fact that a few teams are working on smaller games, that still leaves an average of about 5-6 years per team, per game. Except it's actually more than that as some teams won't need anywhere near that long between releases, such as Turn 10's Forza Motorsport team, and Playground Games' Forza Horizon team, which usually only need 2 years per game each (3 during a console transition year), which means potentially even longer than 5 years per game for the other teams.

Which is good if you're a team like The Coalition which is switching engines (UE4 to UE5), or if you're The Initiative and coordinating with an outside team as you work to staff yourself up, or if you're a Bethesda team working on a sprawling RPG (and hopefully planning to release something less buggy than they often have in the past!). :)

  • 0
Trentonater scrapking (on 25 November 2021)

343 at this point has a long history of launch disasters.

  • +5
mjk45 scrapking (on 25 November 2021)

Well there have been plenty of examples where the studio asks for more time but in this case it seems to be not that it was rushed but one where both 343 and Xbox studios thought it was good enough.

  • +4
scrapking mjk45 (4 days ago)

What do you point to in saying that 343 thought it was ready for release last year? I'm not saying you're wrong, I'm saying I have no evidence either way, and I'm curious what you know that I don't (if anything). :)

  • 0
Mr Puggsly (6 days ago)

Better late than never. I'm still waiting for Halo 5 with split screen.

  • 0
scrapking Mr Puggsly (4 days ago)

Wasn't that clearly indicated before launch that we shouldn't ever expect that feature for Halo 5, in the interest of maintaining 60 FPS during campaign?

Though that would be a cool update to have added for the One X, or to now add for the Series X|S, since we have more powerful consoles to run that game on now.

  • 0
DonFerrari (on 25 November 2021)

Strange since they were going to ship the whole Halo in a pretty sorry state before the backlash of that show.

  • 0
LudicrousSpeed DonFerrari (on 25 November 2021)

Tales from DonFerrari’s butt

  • -9
LivncA_Dis3 (on 26 November 2021)

i thought street fighter v releasing only versus mode was worse,
looks like we found somethig similar

  • -2
smroadkill15 LivncA_Dis3 (on 26 November 2021)

Not even close but good trolling attempt.

  • -3
Azzanation (on 24 November 2021)

Not complaining. Those that want that feature will get it eventually. No point stopping others from playing the game that wont use the feature.

  • -7
Azzanation Azzanation (on 26 November 2021)

Ouch i struck a nerve..

  • -3