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Halo Infinite Technical Preview Runs at 100 FPS or Higher on Xbox Series X|S

Halo Infinite Technical Preview Runs at 100 FPS or Higher on Xbox Series X|S - News

by William D'Angelo , posted on 01 August 2021 / 2,540 Views

The first Halo Infinite Technical Preview is currently underway. It is being used by developer 343 Industries to discover new issues with the multiplayer, fix bugs, and to get player feedback to make changes before the game officially launches this holiday season.

YouTube channel ElAnalistaDaBits has put the technical preview through some testing to see how well it is running. The game on the Xbox Series X and Xbox One X will have a Quality and Performance mode at launch, however, this isn't present in the Technical Preview. 

The Halo Infinite Technical Preview on Xbox Series X targets 4k and 120fps, Xbox Series S 1080p and 120fps, Xbox One X 4K and 30fps, and  Xbox One 1080p and 30fp.

The game on the Xbox Series X currently struggles to maintain 4k and 120fps with it running around 120 fps most of the time with dips as low as 90fps. On Xbox Series S is runs at a mostly solid 120fps with a drop of a frame or two once in a while. 

The game on the Xbox One X is able to maintain 30fps, while on the base Xbox One mainly sticks to 30fps, with the occasional drop in frames. 

The frame rate issues are expected to be fixed by launch with more optimization and the use of dynamic resolution. The build version of the Technical Preview is a couple of months old. 

Halo Infinite will launch for the Xbox Series X|S, Xbox One, and PC in Holiday 2021.


A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.


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17 Comments
shikamaru317 (on 01 August 2021)

I personally would have preferred if they had aimed for 4k 60 fps with better graphics on Series X, since I like, like probably 70-80% of gamers, don't have a screen capable of higher than 60 fps. As it stands, the graphics on multiplayer are a tad disappointing, and aiming for 60 fps with better graphics would have fixed that.

But I'm loving the MP gameplay, it's better than the previous two 343 made Halo's on multiplayer, they managed the perfect balance of classic Halo mechanics and modern shooter mechanics. The maps are all 3 well designed, the new weapons are mostly good, the new battlepass system seems way better than the randomized lootboxes of Halo 5. The soundtrack is the best in the series since Marty moved on to Destiny, and the rest of the audio design is fantastic with Windows Sonic turned on on my headset (might get Dolby Atmos license for even better audio).

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VAMatt shikamaru317 (on 01 August 2021)

I don't disagree about the FPS vs. graphics tradeoff. However, we have to keep in mind that this game is intended to remain current for a while (especially the multiplayer). As time goes by, more and more gamers will have screens capable of displaying 120fps content. So, they may be taking a longer term view here.

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Pemalite VAMatt (on 01 August 2021)

By the time 120hz panels are prevalent in the TV market... Most people would have moved onto other games.

And 120hz will only be big in the TV market once the cheap-chinese B-Grade panels start to support it en-masse.

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shikamaru317 Pemalite (on 01 August 2021)

Don't know about that, 343 is aiming for Halo Infinite to last this entire generation, with both singleplayer expansions and multiplayer updates throughout the generation to keep people playing. Of course those plans might change if there is a mass player exodus and the first few big updates don't bring the majority of them back, if that happens they might change course and release a 2nd Halo game on Xbox Series towards the end of the gen.

But I agree that 120hz won't see wide adoption among console gamers until budget tv brands like TCL and Vizio start to support it across most of their model range, because I suspect more people buy those budget tv's than Samsung, LG, and Sony tv's.

  • -1
Pemalite shikamaru317 (on 01 August 2021)

To be fair, 343i intended Halo 5 to "last all generation" and sell it as a micro-transaction filled "game as a service". - And let's be honest, it didn't hold up all generation.

There are new games releasing all the time and it's easy for older games to fall into obscurity.

  • -1
SecondWar shikamaru317 (on 01 August 2021)

I came across that same issue with Doom Eternal on the Series X. At least there’s the fall back that if the Series X mode is dipping from 120 FPS to 90 FPS, then have it fixed to 60 FPS shouldn’t be too much of an issue.

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AkimboCurly shikamaru317 (on 01 August 2021)

I am presuming that the Graphics vs. Quality option which currently doesn't do anything will toggle 60fps Quality vs 120fps performance. I can't see what else it could possibly do, so us 60Hz peasants can get the eyecandy :)

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Azzanation (on 02 August 2021)

Series S is a pretty badass system to achieve such numbers and still look the goods.

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AkimboCurly (on 01 August 2021)

I assume the latent and currently unused "Quality vs. Performance" option will be a toggle of 120fps to 60fps with extra eyecandy for for the S/X. Maybe a boost to 1440p for the series S @60fps. Judging by the comparison to PC ultra settings there isn't that many more obvious settings to turn up, but i'm sure we can get draw distances and some better filtering, ambient occlusion etc.

The most interesting thing here is base the Xbox One. It's actually got a really crisp image. With a 1080p output, I smell a CPU bottleneck.

  • +1
JRPGfan (on 01 August 2021)
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