
Psychonauts 2 Has Had No Crunch - News
by William D'Angelo , posted on 03 July 2021 / 1,137 ViewsDouble Fine Productions announced Psychonauts 2 at The Game Awards in 2015 and will release in August. Senior Producer Kevin Johnson via Twitter revealed there was no crunch while developing the game.
"Psychonauts 2 has had no crunch," said Johnson. "The team has been amazing and I'm proud to have been a part of something so special that's been made in the schedule we set forth. I think you'll have fun too."
Psychonauts 2 will launch for the Xbox Series X|S, Xbox One, PlayStation 4, and PC on August 25. It will also be available on Xbox Game Pass on day one.
Fun fact: Psychonauts 2 has had no crunch
— Kevin Johnson (@KevinJohnson_25) June 19, 2021
The team has been amazing and I'm proud to have been a part of something so special that's been made in the schedule we set forth. I think you'll have fun too. ?
Here is an overview of the game:
Psychonauts 2 is an exciting journey through the mind filled with the signature Double Fine humor and heart, and a touch of next-level platforming. You play as Razputin Aquato, a trained acrobat and powerful young psychic, who has realized his lifelong dream of joining the international psychic espionage organization known as the Psychonauts. But these psychic super spies are in trouble. Raz must use his powers to bring the murderous psychic villain, Maligula, back from the dead! Check out the video above and get psyched!
A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.
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It's been in development for more than 6 years. Clearly they have taken their sweet ass time.
It most likely would've released a year or two ago if Double Fine hadn't been purchased by Microsoft, but would've been a lesser game. Tim Schafer said that the studio was out of money and actually had to remove all the boss fights from the game until they were purchased. Then they were then able to make the game they originally wanted to.
Good to hear, Crunch is a horrible business practice and needs to be ironed out of the industry.
Crunch is inevitable in any business with deadlines, which is most businesses. Plus, some people actually prefer to work under tight deadlines, in marathon sessions, and the like.
With that said, there are certainly some limits to what is reasonable. But, I have no reason to believe that video game development is past that point (as an industry overall. There certainly are some examples of it going too far.)
I don't mind crunch prior to release. It's expected , but months of it is unacceptable.
Interesting quirk that this game, made by a Microsoft-owned studio, has kept its PS4 version but there is no PS5 version.
It's because the PS4 version was advertised when the Kickstarter was going on for the game and PS5 hadn't been announced yet. So when Microsoft purchased Double Fine in 2019, they allowed them to release the game on all announced platforms that were part of the Kickstarter, which included the PS4 version, but obviously stopped there. Only additional platform they added was the Series X/S for obvious reasons.
Xbox has been good in allowing existing contracts to be met.
As long as I can buy it from the ps store and play it on ps5 with faster loading, i'm happy. I don't think this game needs an official ps5 version. It looks like it can easily run on last gen systems. I'm stoked it's coming to playstation, thought it was x box exclusive when it was first announced. Saves me from buying a series s/x.
Fair point. I forgot PS has backwards compatibility between PS5 and PS4 so that kinda does make it de facto available on the PS5 anyway.
Everyone has crunch. David jaffe called bullshit to this post.