By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Silent Hill and Gravity Rush Creator Teases New Horror Game

Silent Hill and Gravity Rush Creator Teases New Horror Game - News

by William D'Angelo , posted on 06 March 2021 / 1,522 Views

Keiichiro Toyama, who left Konami to form Bokeh Game Studio in December, has teased his next horror game in a new video that is nine minutes long and is titled "Focus." It also introduces the CEO and creative director. Toyama is best known for creating the Silent Hill, Gravity Rush, and Siren franchises.

"Regarding our first game, I have multiple directions for my works," Toyama says in the video, which is transcribed by Gematsu. "The one I took is quite dark, far from my more recent titles. It’s like I’m coming back to my roots, for example towards horror. My ideas were starting to go that direction. This is where I’m taking my first title. However, rather than something deeply rooted into horror, I want to keep an entertainment note. While keeping elements from horror, I want the player to feel exhilarated when playing the game.

"The view I have of horror is the everyday life being shaken. Rather than showing scary things, it should question our position, make us challenge the fact that we’re living peacefully. I like bringing this type of thoughts in my concepts. I would like that to be the theme of my next game.

"I often read comics as a form of entertainment, recently you see a trend for ‘death game’ type of content. These works tend to add entertainment to somewhat brutal worlds. I enjoy these works and often read them. I naturally took that approach. You have these regular people driven into irrational situations. They’re on the edge emotionally, while dealing with action or drama. This influenced me and I think it will show in my next game.

"One trait of my games is the setting, what city or village do we evolve in, how did these people get there, what’s their emotional state. This is how I approach games. I’ve been inspired by locations this time as well and started with that. I’m roaming through maps, trying various methods to build up the setting.

"One trigger was a trip I took in my private time. My family and I went to visit this city in Asia. It had this dynamism proper to Asian cities, keeping an exotic touch mixed with a feeling of modernity. I started to imagine a setting that kept that feeling of evolution and the energy of the people. I thought it was a good theme to include in my game."


A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.


More Articles

1 Comments
imparanoic (on 16 February 2021)

Misleading in accurate info, this game creator was at Konami from 1994-1999, but left konami in 1999 and joined Sony Computer Entertainment, he worked there from 2000 to 2020, then left sony to create an independant studio

  • +1