
Microsoft Flight Simulator Xbox One Release Not Ruled Out - News
by William D'Angelo , posted on 19 January 2021 / 2,259 ViewsMicrosoft Flight Simulator is available now on PC and will launch for the Xbox Series X|S in Summer 2021. With a launch on the new Xbox consoles coming soon, this has left some wondering if the game would still get a release on the Xbox One or not.
Head of Microsoft Flight Simulator Jorg Neumann in an interview with Eurogamer has not ruled out a release on the Xbox One and that the team is focused on getting the game out for the Xbox Series X|S for now.
"I guess it's a timing thing," Neumann said when asked about a release on the Xbox One. "Obviously memory matters. Certainly, on Ultra settings, you need a big PC - well, that's a lot, lot more memory than what you had on an Xbox One. So it's a journey, like most things, you know - let's get the Xbox Series X and S versions done, and then we'll look ahead after that. We never close doors, and there are other options, though it's a little bit too early to talk about it."
The goal for the developer is to keep the experience of Microsoft Flight Simulator as intact as possible and a release on Xbox One using xCloud streaming has not been ruled out.
"I mean, it has to be very similar," said Neumann. "Is it the exact same? Well, it can't be the exact same because that's not operable. I think that the beautiful dream that Phil [Spencer] and the team at Xbox has is that you can bomb devices, which is really what we're doing.
"We're learning where people might have some friction points. We think there's going to be more newcomers on Xbox, so you just need to be gentle in how you guide people into the experience, and there's work going on there.
"That's going to be on the PC as well for newcomers. But we think it's a good idea to spend a little bit more time on the tutorials. We have a lot of information now on how people go through them, what they learn, what they might have not quite learned, and this is an opportunity to strengthen that a little bit.
"It's really getting people comfortable, first as a person who plays games and can fly a plane, and then maybe hopefully they become a simmer. But that takes time - and I think our job is to make all that a little bit more elegant."
A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.
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The minimum specs suggests the Xbox One can run this game. It will likely be capped at 30 fps and low graphics settings. But this game was designed to run on modest specs.
I have a second PC with an FX8350 and a 750ti, which I have found matches an XB1 normally, and it actually does run flight sim. 20fps, 900p, Low... and that's got 16GB of DDR3. Also WRT the One X, dropping resolution doesn't increase frames, so even One X will be CPU bound to sub-30fps unless it gets serious cutbacks with streaming etc.
I am pretty sure a well optimized Xbox One game will outperform those specs running the same game. Your example shows this should be able run on a Xbox One, but it would be interesting to see how well.
you're right that a good number, notably Red Dead 2 and certainly Gears 5, ran better on the X1 than with the 750ti. Devs can make amazing things happen with graphics optimisations, but i've never seen X1 beat the FX in anything remotely CPU intensive like Hitman 2016, so I think they'd have a tough time..
Actually the FX8350 is more capable than I thought, but I don't think its a massive disparity. I always argued Xbox One was more limited by GPU than CPU. By that I mean performance dips and disappointing resolution was often due to GPU.
Either way, from what I can tell Flight Simulator isn't that CPU intensive on lower settings. Overall, porting this to Xbox One seems viable given how much the game was already designed to scale.
Xbox One using Xcloud is the only way this could work.
It does feel like a game that would be beyond the last gen hardware. The loading times were a real issue even on PC. I suppose it comes down to how much functionality has to be removed to make it playable.
A heavy hitter for Microsoft's Series X. Keep them coming Microsoft :)
I love this comment lol