Bethesda's Todd Howard Would Like to See More 'Reactivity' in Open Game Worlds - NewsWilliam D'Angelo , posted on 04 January 2021 / 2,770 Views
Bethesda Game Studios’ Todd Howard, who is currently focused on Starfield, in an interview with The Guardian said he sees the next five to 10 years in the gaming industry to be more about access with faster loading times.
"Let’s just cast forward to the next five to 10 years of gaming - for me, it’s more about access than clock cycles," said Howard. "Just the time it takes to even turn [a console] on and load up some of these games is a barrier – it’s time that you’re not enjoying being in that world.
"The kind of games we make are ones that people are going to sit down and play for hours at a time. If you can access a game more easily, and no matter what device you’re on or where you are, that’s what I think the next five to 10 years in gaming is about.
Howard would also like to see more "reactivity" in gaming worlds than just larger worlds that don't add anything new. He is arguing for quality over quantity.
"I’d like to see more reactivity [in game worlds], more systems clashing together that players can express themselves with. I think chasing scale for scale’s sake is not always the best goal."
Bethesda's parent company, ZeniMax, is in the middle of being acquired by Microsoft. The deal is expected to close in 2021.
A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at firstname.lastname@example.org or on Twitter @TrunksWD.