
Xbox Series X And Xbox Series S Supports Dolby Vision And Dolby Atmos - News
by William D'Angelo , posted on 01 October 2020 / 3,152 ViewsDolby has announced the Xbox Series X and Xbox Series S will have support for Dolby Vision and Dolby Atmos. Support for Dolby Atmos games will be available at launch, while Dolby Vision games support will be coming in 2021.
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Microsoft’s GM of games marketing Aaron Greenberg added via his Twitter account the Xbox Series X and Xbox Series S are the "only next-gen consoles supporting both the industry leading Dolby Vision and Dolby Atmos."
Xbox Series X/S officially will be the only next-gen consoles supporting both the industry leading Dolby Vision and Dolby Atmos! #XGonGiveItToYa https://t.co/4l7UcQnhUW
— Aaron Greenberg 🙅🏼♂️❎ (@aarongreenberg) September 10, 2020
The Xbox Series X and Xbox Series S will launch on November 10 for $499 and $299, respectively.
A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.
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woohoo plus points for xbox then!
Xbox is coming back
That's good :) Not sure if my audio receiver supports this...
Probably not if it is a little old. I think mine isn`t.
I think like 3 years old.. Probably not. Will be a good excuse to upgrade! :)
The Series X is beautiful. Sad I can't buy one. I can't find a Switch to re-buy nor can I pre order PS5. Series X would make a fine edition to my living room though.
Why can't you buy a Series X?
@VAMatt my budget at the moment only allows for a PS5 and a re-purchase of a Nintendo Switch. I'll aim for a Series X next year if I can :D
You would hope so, It would be a bit weird not supporting the latest Dolby. They currently use Dolby Digital so its only common sense to support Atmos and Vision.
I thought this was already know since PS5 3D Audio Tempest reveal (haven't Sony also said it supported Dolby Vision and Atmos?), I thought MS reveal of the day prior had this information as well.
Not exactly, I think PS5 supports Dolby's underlying audio compression and 6.1 channel formats, but there isn't really any sense in supporting Atmos sinnce Tempest serves the same function (spatializing) so there is no sense in running BOTH. Exactly how Tempest and it's dedicated hardware compares to Atmos and it's implementation with Xbox is other question, but they don't seem something that would both be implemented in parallel on same platform.
Of course the MS PR is at least misleading by omision, considering Tempest plausibly seems to be superior and there isn't a question of "compatibility" as Tempest will output to same surround sound systems Atmos does (or headphones, likewise).
I mean, Tempest HAS TO be compatible with existing surround sound "infrastructure" if it wants to be plug and play consumer friendly option, so that means it will be compatible with Dolby's other underlying surround sound tech. Using ATMOS or not using ATMOS is really irrelevant outside of how you compare their performance. AFAIK, IMHO, etc.
I guess performance comparison has to consider Series X's "onboard" implementation of ATMOS, but possibly MS could set it up to to utililize an amplifier's own ATMOS spatializer hardware if available and everything recognizes each other, which could potentially allow similar hardware boost, although games couldn't "rely" on that hardware to same degree. I can't say as much about software capabilities off top of my head, I know there was push back from Dolby VS Sony claims, but even if gap isn't as huge as Sony presented that doesn't mean it doesn't exist.
@mutantsushi Cerny misspoke at the Sony conference when he stated Atmos could only handle 32 points of audio. "It is not correct that Dolby Atmos handles 32 objects maximum. As a technology, Dolby Atmos can support hundreds of objects simultaneously" quoted Dolby Atmos. That was the reason for the push back. There was no gap, you start supplying audio from too many different sources at once, then you're going to end up with a cacophony of noise.
Of course it makes sense. Sony have their own solution and should be great, but supporting Dolby Atmos for those that have this surround setting is good as well, even more because tempest audio will take a good time before it is really applicable on home theathers, it will start with only headphones.