
Rebel Galaxy Outlaw Launches September 22 for Switch, PS4, Xbox One, and PC - News
by William D'Angelo , posted on 01 September 2020 / 1,762 ViewsDeveloper Double Damage Games announced the space shooter, Rebel Galaxy Outlaw, will launch for the Nintendo Switch, PlayStation 4, Xbox One, and PC via Steam on September 22 for $29.99. It first launched for PC via the Epic Games Store in August 2019.
View a trailer of the game below:
Here is an overview of the game:
Out of cash, out of luck, out on the fringe. Juno Markev has a killer to tail, a debt to pay, and more trouble headed her way. Rebel Galaxy Outlaw takes place in a greasy, blue-collar world of outlaws, truckers, cops and thieves.
Strap into a variety of spacecraft, settle a score in a filthy space-bar over a game of 8-ball, rock out to over 24 hours of music, and engage in white-knuckle dogfights.
In the Dodge Sector it’s hard to get by—and even harder to get even.
Rebel Galaxy Outlaw is an open-world space combat adventure game, spread across the nearly 40 systems of the Dodge Sector. Play as a mercenary, a trader, a pirate, or whatever mix of the three you feel fits you best. With an engaging storyline and a full conversation system, you can follow the narrative, or ignore it and forge your own path at any time.
Engage in white-knuckle combat, and use the included Autopursuit function to effortlessly fly like an ace, instead of space-jousting for hours. Save up your credits, buy a new ship, kit it out, and then paint it in a fully-fledged 3D-painting application. Make a fortune exploiting lucrative trade routes. Join guilds, help or hunt those in distress, buy and outfit your own space station. Grab a tip in a local bar and hunt hidden treasure. In your down-time, shoot some 8-ball, play some dice-poker, or aim for the high-score in an arcade game in the local seedy watering hole. Flip through the 7 included radio stations and vast music library for just the right track to fit your current mood.
Key Features:
- A full single player story campaign, with plenty of room to do your own thing and make some money—or some mayhem. The big empty of space is actually brimming with lowlifes, cops, pirates, and blue-collar folks just trying to get by.
- Unique Autopursuit feature makes space combat accessible to everyone—play the way you want with game styles that accommodate novices and veterans.
- Slap down some cash for the right ship for the wrong job. Outfit your starship with a vast array of weapons, armor, and gear, then get flying.
- Gamble for cash and equipment at the local watering hole with various side games, including: 8-ball, dice poker, slot machines and arcade games.
- Slide into your cockpit, switch on the Subspace Radio and listen to one of seven stations with over 21 hours of music, DJs and commercials.
- Meet and befriend an array of sketchy characters and call them up to lend a hand when needed.
A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.
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I was originally hyped for this, but then I found out it went EGS and well, a year later and my hype is pretty much gone. Maybe I'll look into their next game, provided it isn't another EGS exclusive.
I was hyped well over a year ago, that hype doesn't stick with me forever, as it fades over time. The fact it was announced as being exclusive is what kicked a lot of the hype in the first place.
I have no desire to give Epic any of my money via their client, and it's one that offers an objectively worse off experience for me on top of that. I couldn't care about the cut, as that is not my problem, but more of an industry issue, not just a Valve issue.
I also don't fight for Valve either. I use GoG and Steam. I just fight against a person who had long since abandoned a market I was in, only to come back and demand half of it back (which is nothing short of childish to dream as such when you didn't spend 15yrs working for it).
The ebst thing for PC gaming, is to drop the console level warring. This is not the platform to do as such. If they want to compete, they must make their own games and provide a superior service. If you believe console level competition is a model suitable for everything in life, then you do not understand that other models exist and do better out there.