Firesprite Games Dev: SSD Impact on Games Will be Massive for PS5 and Xbox Series X - NewsWilliam D'Angelo , posted on 21 May 2020 / 946 Views
Microsoft and Sony earlier this year revealed the specs for their upcoming next generation consoles, the Xbox Series X and PlayStation 5, and both consoles will feature a solid-state drive (SSD), which will significantly improve load times.
Developers at Firesprite Games, the studio behind the roguelike survival horror, The Persistence, speaking with Wccftech in an interview said the SSD will mean featured that are often discard in current games due to them leading to long load times, can now be included in games for the next generation.
"I think the players are going to be the real winners here," said Game Director Stuart Tilley. "The SSD is going to be massive to allow us to create larger worlds that load faster, to move quicker within them.
"It opens up possibilities for us. The new positional sound stuff is great for like, for games, being able to like play sound effects that feel like they're around you while you're on the couch, it's gonna make another big improvement.
"I think all the platforms have got a ton that they're offering. And I think it's gonna be a big win for players as far as I can see. It just is super exciting for us to be able to make our ambitions greater, sometimes you might have to discard a feature because it might require a long load, for example. Now, in the future, that may not be a problem. That'll very much directly allow us to make better games, I think that that's absolutely true."
Tilley added he is excited for PlayStation 5's DualSense controller as controllers are one of the most important parts when it comes to immersion in games.
"We always strive to immerse the player in the world," said Tilley. "The immersion comes through how you touch the game, and what you see of the game. Obviously the chipset improvements will help with the visuals and the audio, but control is a massive part of it.
"You know, being able to get a much better feel for the surface the character is walking on or the things they're carrying in their hands or whatever. Again, even to be able to start creating some game experiences that perhaps you're not quite used to. It's just great, as a game creator we wait a long time for next-gen stuff to come around, so it's kind of like Christmas in game development land in that sense."
A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at email@example.com or on Twitter @TrunksWD.