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Year on Year Sales & Market Share Charts - November 23, 2019

Year on Year Sales & Market Share Charts - November 23, 2019 - Sales

by William D'Angelo , posted on 28 November 2019 / 3,087 Views

Here we see data representing the global sales through to consumers and change in sales performance of the four home consoles and four handhelds over comparable periods for 2016, 2017, 2018, and 2019.  Also shown is the market share for each of the consoles over the same periods.

Year to Date Sales Comparison (Same Periods Covered)


Market Share (Same Periods Covered)

2016 – (Week ending January 9 to November 26)

2017 – (Week ending January 7 to November 25)

2018 – (Week ending January 6 to November 24)

2018 – (Week ending January 5 to November 23)

Total Sales and Market Share for Each Year

"Year to date" sales for 2016, 2017, 2018, and 2019 sales are shown in series at the top of the table and then just below a comparison of 2019 versus 2018 and 2018 versus 2017 is displayed.  This provides an easy-to-view summary of all the data.


  • Xbox One – Down Year-on-Year 2,196,965 (-43.3%)


  • Nintendo Switch - Up Year-on-Year 2,556,437 (23.6%)
  • Nintendo 3DS – Down Year-on-Year 1,616,773 (-60.1%)


  • PlayStation 4 – Down Year-on-Year 3,854,140 (-26.4%)
  • PlayStation Vita – Down Year-on-Year 174,058 (-83.5%)

A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at or on Twitter @TrunksWD.

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icykai (on 28 November 2019)

Are the PS4 numbers correct? That's a 2.2 mil increase over 1 week. I remember it was somewhere around 1.6 mil. Sorry if i'm wrong. Anyways thanks for the fast updates.

  • +3
SwitchUP icykai (on 28 November 2019)

Yeah, it doesnt look right to me either. I remember the switch being +/- 700k from 2017 of the ps4.

  • +1
yo33331 icykai (on 28 November 2019)

you remember it, but the numbers were wrong as the total year sales also were wrong .. or now are wrong I don't know. They used to be 20.2M for 2017 and 18.00M for 2018 and now they are displayed different...

  • +2
javi741 (on 30 November 2019)

There should be 0 excuses for 3rd party developers not porting their games over to Switch once the Switch's sales surpass the Xbox One's lifetime sales in like 2 weeks. The install base & market is there now for the Switch and the Witcher 3 proves that the Switch could handle just about anything

  • 0
hush404 javi741 (on 30 November 2019)

If you're only looking at install base, sure. But there are other considerations. Technical limitations could be one. Switch is packing some solid specs, but with games like Witcher3 or Doom, those projects had a lot of dedicated work and I'm sure a lot of innovative thinking when it came to porting the same experience. Sometimes team size may play a factor in some cases as well, not everyone has a resources to do some of that outside the box tweaking depending on how well they stand as studio. Not every game out there sells well on every system as well, so it could become a matter of "Do we think the audience on system X will embrace this. Sorry for the lengthy reply, I just meant to point out that there are many factors in place above simple install base that effect whether a title comes to a particular system or not.

  • +2
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trunkswd icykai (on 28 November 2019)

This week a year ago was Black Friday, while this year it isn't until tomorrow. All consoles fell further behind (or lead shrunk in case of the Switch). Expect the gap to likely go the other way when this week's numbers go up later next week.

  • 0