By Daniel Share-Strom
In an age where video games are mostly developed by large studios with multi-million-dollar budgets, it’s been difficult for an independent developer to make a name for themselves. With the advent of downloadable software on Xbox Live, Playstation Network, and WiiWare, as well as PC services like Steam, the indie dev has been experiencing somewhat of a renaissance. Nowhere is this more evident than in the case of Jonathon Blow and his critically-acclaimed downloadable platformer, Braid.
Blow today told nowgamer.com that the game has "...made more money for me than if I had been working in a high-paying job for all the time I was developing the game," he said. "...it has been very profitable. I figured that there would be a core of people who would enjoy it, but I didn't expect that it would be a top-ten seller for this long."
The second-best-selling Xbox Live Arcade game of last year, Braid follows the story of Tim, who uses his powers of time control to rescue his princess from a dragon. Braid currently has a MetaCritic score of 93%.
When asked about the inevitable sequel, Blow responded: “I've got a lot of projects that I'm always thinking about, and I've got one that I've started that's very different in almost every way from Braid."
So, if this story is anything to go by, are independent developers returning to prominence? I think so.