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Xenoblade Chronicles 2 Sells an Estimated 437,000 Units First Week at Retail - VGChartz
Xenoblade Chronicles 2 Sells an Estimated 437,000 Units First Week at Retail

Xenoblade Chronicles 2 Sells an Estimated 437,000 Units First Week at Retail - Sales

by William D'Angelo , posted on 23 January 2018 / 16,005 Views

The action RPG from publisher Nintendo and developer Monolith Soft - Xenoblade Chronicles 2 - sold 437,116 units first week at retail on the Nintendo Switch, according to our estimates. First week sales can be viewed on the VGChartz Global Weekly Chart for the week ending December 2.

 

Breaking down the sales by region, the game sold best in the US with 159,477 units sold (36%), compared to 134,463 units sold in Europe (31%) and 100,280 units sold in Japan (23%). Looking more closely at Europe, the game sold an estimated 14,742 units in the UK, 39,620 units in Germany, and 29,941 units in France.

Xenoblade Chronicles 2 released for the Nintendo Switch worldwide on December 1, 2017.

A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.


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38 Comments

dark_gh0st_b0y (on 23 January 2018)

it's pretty amazing how far the Xenoblade series has come, and to think that the original needed a petition in order to be released in the US


ROCKY223 (on 23 January 2018)

Well done monolith


OTBWY (on 23 January 2018)

Above XC1 and slighty below X. Not baaad, not bad at all -Nia, considering WiiU had nothing else at that time. And it's XC2 first week without digital. So it's the best selling Xenoblade game for sure.


STARLEZZ (on 23 January 2018)

Actually X did a lot below, problem is that numbers for X in USA in VGC are inmensely overtracked


  • +3
OTBWY (on 23 January 2018)

Sorry man, I thought you were AngryLittleAlchemist for a second. Same avy.


  • 0
RaptorChrist (on 24 January 2018)

Oooh, Nia quotes. I love the way she "... aaand we're here". It almost sounds like "... aaand whey youuuuu".


  • 0
OTBWY (on 24 January 2018)

My favorite is the welshiest: I'll bash yu up propa next toime I swer.


  • +1
Naum (on 23 January 2018)

This game deserve alot more sales. Damn what an ending it had :)


Shiken (on 23 January 2018)

This was literally the second game I have ever played that made me tear up.


  • 0
xMetroid (on 23 January 2018)

Nice launch. Hope it will have legs decent enough to carry the game to 2 millions.


aikohualda (on 23 January 2018)

i am optimistic about it :) i miss the exploration on x though compare to 2 :P


  • 0
Megiddo (on 23 January 2018)

So there's a chance that the Xeno series sales can return to the PSX/PS2 era in Xenosaga/Xenogears?


dgboweniii (on 23 January 2018)

Monolith is a Nintendo 1st parry.


  • +4
Gamer147 (on 23 January 2018)

Very nice


eddy7eddy (on 23 January 2018)

Xeno is Love


Cloudman (on 23 January 2018)

This game needs more sells. It's just that excellent of a game.


progstarmac (on 23 January 2018)

This is a great game. The physical sales can reach the million. I would like to see more from monolith.


caffeinade (on 24 January 2018)

Good to see the game is almost certainly profitable. Hopefully it can go on to crack the 2m mark.


Azzanation (on 23 January 2018)

The beauty of the XenoBlade games is behind the story and gameplay. Hope to see more from Monolith. Sales don't mean everything and JRPG fans should definitely pick this up.


SanAndreasX (on 24 January 2018)

Sales do mean sequels as well as a better chance of keeping Monolithsoft funded so they can keep making games. So if this sells well, Nintendo will be encouraged to keep the series going. Xenosaga got cut short by Namco because the second and third games didn't do well in sales.


  • 0
Azzanation (on 24 January 2018)

I am referring to the current game. The moment you switch it on you are getting the best out of it. Sales wont improve the gameplay or visusls etc, unless its an MMO than it might affect the gameplay to an extent. There are many games that are gems that dont sell well but are must plays. Hopefully they continue the series and see its worth. It sold decent and might crack 2m which could merit a sequal.


  • 0
pikashoe (on 24 January 2018)

Sales can potentially improve visuals. If the game sells very well they can get more money, which in turn will likely improve the visuals.


  • 0
Azzanation (on 24 January 2018)

@pikashoe The point is the current game you are playing doesnt get any better if it sold 700k or 7m. Yes a sequal would be likely in the works however that doesnt garentee advancements. Look at Mass Effect 4


  • 0
Oneeee-Chan!!! (on 23 January 2018)

Hello Rol.


Cloudman (on 23 January 2018)

HAHA, I was thinking the same thing XD


  • 0
TheBraveGallade (on 23 January 2018)

Thoude german sales holy crap.


LivingMetal (on 24 January 2018)

This game doesn't have to be in the top 10 selling titles among multi-platforms to be successful to be an incentive to buy a Switch. Xeno already is a success..


StuOhQ (on 24 January 2018)

If we take the Japanese numbers following launch as an example, we're looking at >800k sold at retail so far. There's a good chance this one is on the cusp of a million already, if it hasn't passed it.


LuccaCardoso1 (on 24 January 2018)

Wow. This is more than half the total sales of the first game.


Xen (on 25 January 2018)

I haven't played the game, but judging by Xenoblade (the original..), this is very well deserved.


KazumaKiryu (on 24 January 2018)

The numbers are good, but the game was a little bit disappointing. Have played it with a friend and only found it mediocre (dialogues/story&battle system). But maybe it's just the feeling because of the experience with "persona 5" was so incredible last summer. A 2018 release for XC2 with better fightsystem/features would have been better for me personally. BUT nice to see the JRPGs are currently popular again. I am looking forward to Ni No Kuni 2, Dragon Quest 11 and Kingdom Hearts 3 this year. Good times for Japanese developers :)


Nuvendil (on 25 January 2018)

I don't know how far you got into the game, but the battle system is very deeply layered and tactical with a lot to it, the game just takes its time so you aren't drowning in the opening fights. Story and such does a similar thing. Much like the first game it starts out disarmingly familiar and simple but grows more complex, dark, and deep as things progress until the ending which is insane.

But yes, it is very different from Persona 5, that's just because of the style of JRPG it is.


  • +3
Dravenet7 (on 24 January 2018)

I'm really happy this game is being received well. I bought it and the switch together last month, but someone I know spoiled a key element, so I'm waiting until it fades out of memory to open them and play this


Comments below voting threshold

AlfredoTurkey (on 23 January 2018)

The art style held it back sales-wise imo. Anime is niche in the US.


  • -21
Nautilus (on 23 January 2018)

It sold around 280k in december, and thats not including digital sales, which should be significant.And given the Switch success, this game will have legs.The art style, if anything, affected little to nothing of its sales.


  • +12
Medisti (on 23 January 2018)

So niche there's a highly successful streaming service devoted entirely to anime, am I right? ;)


  • +10
Stuart23 (on 24 January 2018)

This is silly. Many franchises like Final Fantasy, Pokemon or Zelda have anime-ish art styles and still sell millions on the west.


  • +5
Ljink96 (on 24 January 2018)

This isn't the 80's anymore dude.


  • +5