Epic: Next-Gen Development Costs to Double - NewsWilliam D'Angelo, posted on 14 November 2012 / 8,417 Views
Epic Games CEO Tim Sweeney spoke at a keynote at the Montreal International Game Summit, which was attended by GamesIndustry International. The price of games for the next generation consoles and PC are expected to increase, due to the expectation that development costs will double.
Sweeney did say that it could have been worse. A 2011 demo clip which showed off Direct X 11 technology was just three minutes long and took four month and 30 people to create. "If we extrapolate that into creating an entire game, we were worried that the cost would go up by a factor of three or four or even five in the next generation," Sweeney said. "And of course, we felt that was not acceptable."
Epic Games since the demo has spent the time to double down on its content and improve its production tools. Epic was able to help offset some of the increase in the next generation costs with improved efficiency.
Sweeney also noted that games are coming out on more platforms than ever before. He mentions that cross platform games will become even more common than the current generation. He expects games to be available for consoles, handhelds, PC, mobile and even on the browser. This is all possible due to all the markets focuses on Direct X 11 and multicore CPUs.
"Free to play gaming is becoming more and more inevitable," Sweeney said. "If a user has world-class, AAA free-to-play games to choose from side-by-side with $60 games that are available only on a disc in a retail store, free-to-play games are very likely to win. So we need to really be mindful of this trend and start building games that have monetization and are designed to be piracy-proof."