Resident Evil Requiem Sets Franchise Record With 344,214 Concurrent Players on Steam - Sales
by William D'Angelo , posted on 02 March 2026 / 4,061 ViewsCapcom released Resident Evil Requiem last week and the game has set a new franchise record for the number of concurrent players on Steam.
The game reached a peached a peak of 344,214 concurrent players in its first weekend, according to SteamDB. This puts it in 40th place on the all-time peak player list on Steam.
The previous record for a Resident Evil game on Steam was the remake of Resident Evil 4 with a peak of 168,191 concurrent players. Resident Evil Village peaked at 106,631 players, the remake of Resident Evil 2 peaked at 74,227 players and the remake of Resident Evil 3 peaked at 60,293 players.
Resident Evil Requiem released for the Nintendo Switch 2, PlayStation 5, Xbox Series X|S, and PC via Steam on February 27.
A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012 and taking over the hardware estimates in 2017. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel. You can follow the author on Bluesky.
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whats that? a well made and polished single player game.... sells well? Not a gamble GaaS shooter? no way!? Who would have thought :p I'm still mad Sony choose to gamble on GaaS shooter multiplayer games, at the scale it did.
The sad truth is, a GaaS that hits will make orders of magnitude more money than a single -player game. Roblox alone was responsible for 67% of the entire industry's revenue growth in 2025. I'm betting that Sony made more money off of Helldivers than off of any game it has released in the past decade. Call of Duty has been the top selling game of almost every year since CoD4, at least, with rare exceptions like Hogwarts Legacy.
Weren't the 3 biggest games of last year Battlefield 6, Arc Raiders and Monster Hunter: Wilds?
Even just talking g about Sony then helldivers 2 is their fastest selling game of all time and is currently in the Steam Global top sellers(was the 4th highest grossing game on steam last week, 2 years after release)
Borderlands 4 was the third best-selling game of 2025, despite all the hate Randy Pitchford gets.
The top-selling single-player game last year was Oblivion Remastered.
Is that the Circana list? It should be noted that they don't have tracking data for Arc Raiders, which sold 14m as of January.
Yeah, it is. That's the best I have. But even the Circana list was dominated overwhelmingly by online games. Oblivion was the only SP game that made the top ten.
Helldivers 2 is an absolute goldmine for PlayStation. However the Gaas market for Sony now is develop 10+ games and hope one of them sticks like HD 2. Gaas has a lot more risc than an SP game. Also Gaas games costs a lot more money after release as well.
As of now:
Successful
Helldivers 2
-
Fastest selling PS game of all time. Needs to finance the whole gaas Push on its own.
Cancelled or unsuccessful
Twisted Metal - cancelled followed by lay offs at Firesprite studios
The Last of Us MP - cancelled followed by lay offs at ND.
Bluepoint- cancelled live service GoW followed by a studio closure
Bend live service game
- cancelled live service GoW followed by a studio closure
- cancelled followed by lay offs
Concord - one of the biggest failures in gaming history
Deviation - project cancelled and studio subsequently closed
London Studio fantasy co-op live service game - project cancelled and studio closed
Midnight Murder Club - unsuccessful
Neon Koi -
studio closed
Success TBD
Marathon
Tokon Fighting Souls
Horizon Steel
Fairgame$
Horizon Hunter Gathering
Neon Koi were a phone game developer and Midnight Murder Club is n indie game Sony published.
Most of those cancelled projects are the type of thing that gets prototyped and cancelled often, but mostly no one cares about them. Like Santa Monica developed a Sci-Fi game that got cancelled before GOW(2018) or that sucker punch made a steam punk open world game called Prophecy that was in a playable state but got cancelled before Ghost of Tsushima. Or guerrilla games cancelling another single player game to focus on Horizon: Zero Dawn.
Also, very few of those studios had any kind of real pedigree. For example London Studio was famous for making Singstar games, and Bluepoint made remasters and the two remakes(using the original code in a new engine, so basically they made a bunch of art assets).
The Last of Us situation was far from ideal but that doesn’t not appear to be part of any kind of Live Service push, but something they wanted to make themselves and got in deeper than they could handle. Ultimately cancelling that is probably good for the future of the studio(just like those games cancelled by Santa Monica, Guerilla, Sucker Punch etc.)
Also of note, most places with the physical copies, they are sold out..... People want to add this to their collection.
They underestimated demand of physical copies, or it could probably have sold better as well.
Capcom is usually pretty good about meeting demand for physical copies. I can usually find new copies of their games years after the fact. I ordered the Generations Pack on S2, which comes with RE7 and RE:V in a pretty nice little case.
Totally deserved. Fantastic game.
Looks like the game is great.
The fact that we're now bragging about "concurrent users" is, imo, a sad... sad... development.
That's pretty much the one metric we have to go by right now, until official numbers come in from tracking agencies or Capcom itself. For what it's worth, most of my online friends on every platform were also playing Requiem.
Well-deserved. The game is exquisitely polished and really strikes a nice balance between classic RE survival horror (Grace) and the action turn the series took in 4 (Leon). Unless some other game turns out to be even more amazing (not a fan of GTA), this is my GOTY.












