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Final Fantasy 7 Remake Part 3 Will Continue to Use Unreal Engine 4

Final Fantasy 7 Remake Part 3 Will Continue to Use Unreal Engine 4 - News

by William D'Angelo , posted on 27 January 2026 / 2,667 Views

Final Fantasy 7 Remake game director Naoki Hamaguchi in an interview with GameSpot revealed the team will be sticking with Unreal Engine 4 for the third part in the remake series rather than moving to Unreal Engine 5.

"We’ve been using Unreal Engine 4, but we’ve made a lot of modifications to fit our needs," said Hamaguchi. "It’s more beneficial to have something we’re already familiar with and have customized to fit our needs."

He was also asked his views on the use of generative AI in video games.

" My stance hasn't changed on depending on AI to produce something or to create something," said Hamaguchi. " I don't rely on AI to come up with ideas and things like that.

"That said, AI is a tool that I and other colleagues would utilize so that our tasks would become much smoother or some of the menial tasks are taken care of by AI. I think it's becoming more and more necessary. I think the purpose of utilizing these tools is so that creators will have a better environment so that they can work more efficiently and they can explore more creative options."

When it comes to using generative AI for some automation in quality assurance he added, "Some of the quality control testing requires very menial tasks, like collision check. "[It’s] a tedious task that's very repetitive. By automating that using AI, we reduce the stress on the human that is required to check on it.  It would just flag an alert and then the developers would get that information. And so we're hoping that that would lower the bandwidth that is required of our people."


A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012 and taking over the hardware estimates in 2017. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel. You can follow the author on Bluesky.


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20 Comments
2zosteven (on 27 January 2026)

im ready for the completion of final fantasy vii to end, i love it but im ready to move on

  • +3
Otter (on 27 January 2026)

Honestly the cheaper and sooner they get the entry out the better, so it makes sense. Especially with S2 being a launch platform things like Nanite and lumen won't get used anyway.

  • +3
CosmicSex Otter (on 28 January 2026)

I had no idea this was announced for Switch 2 launch.

  • 0
HopeMillsHorror Otter (on 29 January 2026)

Couldn't care less about nanite and lumen when micro-shuddering is still so common lol

  • 0
Mystro-Sama (on 28 January 2026)

If they stick the landing on Part 3 this really might be the greatest game trilogy of all time.

  • +2
HopeMillsHorror Mystro-Sama (on 29 January 2026)

Put 150 hours into a single playthrough of Rebirth... hurt when it finally came to an end

Its been a long long time since a game grabbed me like that... probably since Oblivion or Fallout 3

  • +1
Mystro-Sama HopeMillsHorror (on 29 January 2026)

Same.

  • 0
Wman1996 Mystro-Sama (on 29 January 2026)

Can't argue with that.

  • +1
burninmylight (on 27 January 2026)

I love his response on the use of AI. Ideally, it reduces the workload of the human developers and creators without replacing them. Less crunch and stress, not less jobs.

  • +2
CosmicSex burninmylight (on 28 January 2026)

Right....

  • 0
JWeinCom burninmylight (on 28 January 2026)

But was crunch ever about a lack of people? Or was it underhiring an making people overwork to compensate.

If its the latter Ai is not gonna help.

  • 0
DarkHunter (on 27 January 2026)

Games made on UE4 have been far better optimized than UE5, even AA games.

  • +2
Nuvendil (on 27 January 2026)

Honestly, makes sense. UE5's big gains in open world development and performance would have come right in the middle of development, switching to UE5 and keeping up with all that would have been highly impractical.

  • +1
dane007 (on 27 January 2026)

As long as they solve the low textures issue that plagued rebirth

  • +1
HopeMillsHorror dane007 (on 29 January 2026)

There was no technical reason or "issue" for low textures, just that 60fps wasn't the target as SQE didn't think it mattered much until very late in development... it was just poor foresight and planning

The game was developed for 30fps... just like Remake so when 60fps quickly became the "standard" SQE was caught off guard and unprepared so the solution was a quick-and-dirty performance mode that dropped resolution / texture quality / draw distance

  • 0
dane007 HopeMillsHorror (on 02 February 2026)

Yes there was the low textures not loading. Issue for rebirth. They fixed it with ff7 remake integrade but went backwards in rebirth. I was referring to the quality mode having low texture issues not performance mode

  • 0
-Adonis- (on 27 January 2026)

They should improve their anti aliasing. Since FFXV it's really awful.

  • +1
LivncA_Dis3 (on 30 January 2026)

Ue5 is still unstable they dont wanna tamper with something they don't understand

  • 0
Mr Puggsly (on 29 January 2026)

I would be happy if developers went back to UE3.

  • 0
CosmicSex (on 28 January 2026)

Fucking hell. Square Enix sucks money balls.

  • 0