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GRIS Sales Top 3 Million Units

GRIS Sales Top 3 Million Units - Sales

by William D'Angelo , posted on 26 September 2024 / 3,510 Views

Dd developer Nomada Studio announced GRIS has sold over three million units worldwide.

"GRIS has sold over 3 million copies!" said Nomada.

"We couldn’t have asked for a better reception for our first project. Thank you so much to everyone who made this possible. All of us at Nomada are grateful for your support and hope you’ll stick with us in our next adventure, NEVA."

GRIS released for the Nintendo Switch and PC in December 2018, for iOS in August 2019, for the PlayStation 4 in November 2019, for Android in April 2020, and for the PlayStation 5, Xbox Series X|S, and Xbox One in December 2022.


A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012 and taking over the hardware estimates in 2017. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel. You can contact the author on Twitter @TrunksWD.


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5 Comments
KratosLives (on 27 September 2024)

Really enjoyed this. I wish we'd get more indie games as good as this. Better than alot of the AAA that's been releasing.

  • +4
Jumpin KratosLives (on 28 September 2024)

AAA games generally aren’t very good. The whole AAA industry functions off of Trunk branching. Each branch has different content, but the experience is mostly the same. Reviewers love it because they love measuring stuff against other stuff that already exists (works great for their checklists). People looking for a new version of the same experience they had before love are going to flock to the familiar. But many people are looking for something fresh - even those that replay existing games again and again.

While many indie games do a lot of trunk branching as well, they tend to change the experience up a lot more, be much more inventive. They’re less afraid of the unpredictable success of certain experiences because they don’t have a producer bureaucracy to inject that fear into the creatives.

  • +2
coolbeans (on 26 September 2024)

That must feel so uplifting to announce right before your next game arrives. I haven't gotten to it (yet), but I heard it's a solid game. Congrats to the team.

  • +3
JEMC (on 26 September 2024)

¡Felicidades! I hope the next game is also very successful.

  • +2
HopeMillsHorror (on 26 September 2024)

Well Deserved!!!

  • +2