
PS5 Ships 61.7 Million Units as of June 2024 - Sales
by William D'Angelo , posted on 07 August 2024 / 5,118 ViewsSony Interactive Entertainment in its financial results announced it has shipped 61.7 million PlayStation 5 consoles as of June 30, 2024.
With 61.7 million PlayStation 5 consoles shipped through the end of June that means 2.4 million units were shipped from April to June. This is down 0.9 million (-27.3%) from the same quarter in 2023 when 3.3 million units were shipped.
For reference, the PlayStation 4 had shipped 3.3 million units in the same quarter for a lifetime total of 63.5 million units shipped as of June 30, 2017. This puts the PS5 behind shipped PS4 units by 1.8 million units.
There were a total of 53.6 million games sold on the PlayStation 5 and PlayStation 4 for the quarter. This is down 2.9 million from 56.5 million during the same period a year earlier. Digital sales accounted for 80 percent of software sales.
There were 6.0 million first-party games sold across the PlayStation 5 and PlayStation 4. This is down 0.6 million from 6.6 million a year ago.
There were 116 million monthly active users on the PlayStation Network, an increase of eight million from 108 million a year ago. Sony did not disclose the number of PlayStation Plus subscribers. It was at 47.4 million at the end of March 2023.
Sony's Game & Network Services Segment for the quarter ending June 30, 2024, reported revenue increased 93.0 billion yen ($0.63 billion) year-over-year to 864.9 billion yen ($5.90 billion), while operating income increased 16.0 billion yen ($0.11 billion) to 65.2 billion yen ($0.44 billion).
A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012 and taking over the hardware estimates in 2017. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel. You can contact the author on Twitter @TrunksWD.
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Not many people in this planet can realize how hard is to build and sell 61.700.000 (million) consoles in 4 years, considering 2 years were on a component shortage and 2 lockdowns. This is more than the population of South Africa alone.
So, are they doomed or are they Doomed?
They're Dr. Doomed!
PS5 is a bit overtracked on VGC it seems. Sony has the tendency to overship in Q3/Q4 of their fiscal years.
With declining hardware sales, it would mean subsequent lesser demand/orders from retailers, wouldn't it?
A gap of 2m between current floating shipment units and sell-through estimates on VGC seems quite on spot to me.
Considering current monthly sales pending between 700k and 1m.
But I could be wrong ofc.
According to Trunks the gap between selltrough and shipped in March was between 2.7 and 3.2 million. Lets say 3 million, well that gap most likely has shrunk it is probably still a bit above 2 million.
Oh yeah, just read it.
Makes sense, yes.
If they overshipped in previous quarters then this quarter they'd sell more than they shipped. This seems in line with Vgchartz numbers. 1.9m gap is already on the higher end for consoles reported on Vgchartz historically I believe.
True, but the console market has become much more a global market than in the past, where Japan, EU and US was 90% of the market.
What? Switch shipped 2.1 Mil for the same quarter as PS5, but the latter only shipped 2.4 Mil? 300k difference for a current gen console vs an 8 y/o console. Facts.
To get to the Switch's worldwide numbers, which are insane, you've got to draw these kind of numbers either at one specific time or throughout.
Switch does the latter, which only consequently includes the first.
It's been such a long time the console market has seen shipment and sales figures like the Switch's. Which is just great!
As of Sony's Q1 results, hardware decline year-on-year was to be expected - a pretty 'okay' drop if I was asked, I had expected a deeper one.
It's good to see mid-gen dynamics kicking in, because the install base keeps growing (despite shipments declining).
They had growth in every other segment, especially in their first party software, accessoires, and even in their profits.
They've even risen up their forecast slightly for their next report (+3%).
1.8m less shipments than aligned PS4 worldwide numbers is still pretty close and still catchable.
All in all, very decent numbers for Sony, especially for the always challenging Q1 which, I'd imagine, everyone is relieved to get through without major setbacks.
I think its always worth rembering, that the Switch has a fair amount of repeat sales.
What I mean by that is being a portable device thats popular with children, it gets dropped and lost a fair amount. This results in a near constant stead flow of sales.
Not that Sony has never benefited from something like this, when people were buying PS2/PS3 consoles just as DVD/BluRay players. But Switch replacement sales are a big reasons for the sales legs.
not sure I agree with this point. (i) An immediate observation is the strong NSW game-to-console ratio. (ii) When looking at the price tags, there is reason to speculate PS1/2/3 may have experienced similar (if not, greater) benefits to NSW when it came to repeat purchases. (iii) An overwhelming majority of systems being sold atm are OLED models, which indicates to me that these are almost entirely first-time purchases. (If a kid broke their Switch, why would mom and dad go out and purchase the most expensive model, as opposed to the OG2017 or Lite model?) (iv) The tech behind NSW has been far less prone to “red ring of death” situations which consoles of the past (PS1/2/3, Xbox, etc) had been burdened with.
But at the end of the day, this is all just speculation. And without concrete evidence explicitly proving repeat purchases, there is not much reason to assert Switch sales have been inflated for this reason. Intuition can only take us so far after all. My take.
All I know is that I'm lucky as my son is now in double digits and treats his stuff pretty well, but the amount of times I hear from friends and people at work that their kids have lost/broken their switch and they now need to shell out for a new one is too often to be an isolated situation.
Again, I'm not not knocking the Switch, it's great, but kids break stuff, and lots of kids have switch's.
fair enough. I’ve just always sorta been an advocate against “personal testimony” as one’s evidence for large-scale trends. That’s all. (my intention isn’t to be passive aggressive with this comment lol. it reads a little that way but idc enough to fix it.)
550 pricetag/nooo games
The reason for the increase of monthly active users on the PSN could be the free online weekend during June. I'm one of those who only uses the online features of a game during free online periods. If Sony don't mention their PS Plus subscribers could mean that the number decreased.
Sony no longer releases the number of PS plus subscriptions. This was changed a few quarters ago.
I'm gonna go ahead and say that 95% of those 8 million newly added PSN users are from Helldivers II on Steam lol
Numbers are great for a console that got a price increase. PS4 was 299 at this stage of it's life.
To be fair, adjusting for inflation not only would the PS4s launch price equate to the PS5s ($50 more expensive than discless version and $50 less than disc) that 2017 $299 price for the PS4 adjusted for inflation would be the equivalent of near $400. A similar price to what you'd pay for a PS5 today in 2024. So this comparison doesnt disadvantage the PS5.
https://www.ign.com/articles/comparing-the-price-of-every-game-console-with-inflation
Welll worst genn ever...almost noo games. 550pricetag
Sony should be happy if ps5 will recht 90mill let alone 117
Nintendo is having their best hardware gen ever and Playstation is only 1.8m behind PS4 globally - with still no price cut and early obstacles.
I'd agree on 'It could be better'.
But why do you think it's 'worst'?
Yea hatdware..softwarw thou..its same old same old. And its going to get a lot worse once the price/dev time on switch2 nintendo games are drasticly increases.
The glory days of snes > ps2 are overr.
Almost everything is rince and repeat.
Almost no games? People actually think this meme is real?!
4 years in...almost noo gen exclusive games.
Do your research and see how many games snes/ps1/2 had in its 4th year
Helldivers,
StellaBlade,
Astrobot,
Returnal,
Demons Souls Remake,
Final Fantasy 7 Rebirth,
Ratchet and Clank: Rift Apart,
Spiderman 2,
Alan Wake 2,
Wild hearts,
Tekken 8,
Rise of the Ronin,
Dragon's Dogma 2,
Final Fantasy 16,
RoboCop,
Baldur’s Gate 3,
What the fuck are you talking about no generation exculsive games?!
Multiplatform!
Baldur's Gate 3
Wild Hearts
Tekken 8
Dragon's Dogma 2
RoboCop: Rogue City
Tchia (was exclusive)
Final Fantasy XIV: A Realm Reborn (was exclusive)
This list is wrong!
The list was of "generation exclusives" not "console exclusives".
IE Returnal is only on PS5 and PC.
"almost noo gen exclusive games"
As in not cross-gen games. The list is right.
They down over 50% over last years, that a big deal as it’s always on offer
Saying that it’s “struggling to beat the PS4” is kind of disingenuous. PS4 was strong out the gate and didn’t face a global pandemic and chip shortages that resulted from said pandemic. This isn’t an excuse, it’s an asterisk.
For about 2 years it was impossible to get PS5 in retail stores and it was basically a flex to have one because how hard it was to get them. For the PS5 to only be slightly behind the PS4 at this point, after how the PS5 started out should be more of a testament to how good the PS5 had been vs. how poor it’s been performing in comparison to the PS4.
PS5 is struggling to keep up, in other terms. They did good once the chip shortage situation was resolved, and sales figures during F’24 were extremely impressive(!), but PS5 is truthfully really having a hard time currently when it’s barely moving more units than an 8yo NSW. Gaming is far more mainstream now than it was back in 2016. There is no excuse for PS5 to be struggling against PS4. Price cuts and better software strategies need be considered. This has not been a great generation for Playstation players, though that’s not to say it’s been bad.
It’s struggling against the PS4 thanks to a decrease in sales from Europe, the thing is €550.
While it’s fair to say that the lack of a price cut is hurting PS5 sales compared to PS4, more expensive hardware is the new reality in general and it likely won’t change. And I guess that’s not a good reality for HD consoles.
I would tell it's bad. And not only the PS5 one, but XBSX and even PC as well. In general those last years are very poor in terms of games. PS3 and even PS4 gen were full of games every year, big AAA 10/10 or 9/10 all over the place. Now this is probably the weakest generation in term of games, 4 years in and we don't have nothing.
Exacly what I was thinking, and the few that hit the market were in part gotten by scalpers.
PS4 also had the Pro model already released for over 6 months launch aligned in this data.