
Halo Infinite 2022 Roadmap Revealed, Campaign Co-Op Releases in Late August - News
by William D'Angelo , posted on 23 April 2022 / 1,767 Views343 Industries in its latest Halo Waypoint post has revealed the Halo Infinite roadmap for 2022.
Season 2 Lone Wolves will run from May 3 to November 7. It will add two new maps, three new game modes, and a new 100 tier Battle Pass one its first day. There will also be two multiplayer narrative events with the first running from May 2 to 16 and a second from July 19 to August 1.
Campaign network co-op and campaign mission replay will finally arrive in late August. Campaign split-screen co-op won't be arriving until the start of Season 3 on November 8 at the earliest.
The developer is aiming to run a Forge open beta later in Season 2 and confirmed there have been private flighting with a small audience "for some time."
343 Industries will be holding a livestream on Wednesday, April 27 at 1:00 pm PT / 4:00 pm ET on Twitch and YouTube.
The livestream will see the developer provide a deep dive into Season 2's "Battle Pass rewards, events—including brand new 'multiplayer narrative events' that place your personal Spartan in the center of an evolving Seasonal storyline—game modes, and much more."
"In summary: we are committed to delivering more content faster; we will accelerate while prioritizing team health; you can expect QoL improvements during Seasons via Drop Pods—and you can expect more regular roadmap updates as our plans snap into sharper focus," said Joseph Staten, the Head of Creative on Halo Infinite.
"On behalf of the entire Halo Infinite team, thank you for your passion and patience as we embark on the road ahead. We’re fired up to deliver what’s already on the roadmap as well as to deliver other content and experiences that we’re not ready to reveal just yet… but that we can’t wait for you to play."
A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.
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This is quite disappointing
I think we can safely say now that the game needed another 6 to 12 month delay. What's there is great, but they needed to have the pipeline more full before launching the game. As it is, there's not enough there to keep people interested, and there's not enough coming at a fast enough pace to entice people to come back.
I appreciate that they launched a very good game, without so many bugs that plague many modern AAA games at launch. But there's more to it than that. The game is supposed to have staying power, and they really needed to better think through the schedule.
Whats the difference in releasing whats ready now and waiting for the next batch of content or release with all the content but you have to wait for it all to be ready?
The diference is that people will wont wait till the next batch of content. If it had released later then the content would be less spread out and gamers would stick around.
But than they are making more people wait even longer for the complete game. Its the exact same thing, it will all lead to the same result. Sea of Thieves proved this.
That's not an indication of anything cuz we dont know where sea of thives could have been had it released content complete and the hype of the game would have made it the next Minecraft.
A better analassis could have been no mans sky. That game had gamers drooling everytime it was shown but then all of then disappeared when the disssapointment hit. The game eventually got better but not all fans came back and its not on the news all the time as it was before launch. Had that game launched with what was promised and not a year later this gane could have been one of the most successful of all time.
False. Sea of Thieves and muliplayer games in general grow over time. People leave and come back or jump in late. End results are the same. You only delay broken/buggy games.
SoTs has 20+ million players and is still going strong today. Its Rares most successful game in its history. If meta is all people care about than online games arent for them.
Halo launched with decent content however they have been slowly drip feeding content in which isnt preferred however the game is still excellent with what it has.
Curious, which game are people jumping on when they leave Halo?
Destiny 2 for me, mostly.
I cant get into it. Nor Cod or BF.
I bounce between fortnight and halo here and there
I bounce between fortnight and halo here and there
I honestly only wanted to get it for local co-op campaign so I guess I’ll be waiting longer than I expected before looking to buy it.
I hate this. 6 months seasons are way too long with how few maps are being released. If co-op and Forge are not ready during the 3-month season they anticipated, then fine, push it back. But Halo Infinite needs more than 2 new maps in 6 months. If they had a mid-season map release during season 2, I would be okay with this, but we know this isn't the case since the roadmap has nothing about any other new maps releasing.
They never learn
Agreed GAAS games need near constant content coming out to keep people interested. Destiny while I don't play it anymore has learned that as well. Genshin is another game that seems to have learned the same.