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AMD FSR 2.0 Coming to Xbox Consoles

AMD FSR 2.0 Coming to Xbox Consoles - News

by William D'Angelo , posted on 01 April 2022 / 2,913 Views

AMD at GDC 2022 announced its new FidelityFX Super Resolution 2.0 (FSR 2.0) will be coming to Xbox consoles soon. FSR 2.0 is a competitor to Nvidia's DLSS and it allows for higher resolutions and faster framerates. 

The company did not say when FSR 2.0 will be available for game developers to use on Xbox consoles, however, it "will also be fully supported on Xbox and will be available in the Xbox GDK for registered developers to use in their games."

AMD did provide a list of AMD and Nvidia GPUs that are expected to be able to take advantage of FSR 2.0 This includes GeForce RTX 1070 or higher Nvidia GPUs, AMD Radeon RX 590 and AMD RX 6500 XT or higher.

Lower-end GPUs likely won't work well with FSR 2.0, admitted AMD. This is because it still takes time to run even it is below 1.5ms. 

Thanks, The Verge.


A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.


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25 Comments
G2ThaUNiT (on 23 March 2022)

That's great to hear! Better performance is always a good thing and I can see the Series S being the one to see the most benefit.

  • +6
Azzanation (on 24 March 2022)

RTX 1070? Is that a spelling mistake? Do they mean RTX 2070 or a GTX 1070? Trying to work out if this works on my GTX 1080.

  • +5
EpicRandy Azzanation (on 24 March 2022)

in the linked the verge article, they state the GTX 1070 with a target upscaling resolution of 1080p and the GTX 1080 with a target upscaling resolution of 1440p. So yeah looks like it will work with your GTX 1080.

  • +1
Azzanation EpicRandy (on 24 March 2022)

Thanks alot

  • 0
JRPGfan (on 24 March 2022)

Playstation, time to wake up! Please follow suit.

  • 0
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AkimboCurly (on 23 March 2022)

Hopefully they include a toggle in most games so future hardware can power through at native resolution regardless.

  • -1
Valdney (on 23 March 2022)

Does this do anything for backward compatibility? The main reason I prefer the PS5 to the Series X is the PS5 has better FPS performance for last's gen games.

  • -2
smroadkill15 Valdney (on 23 March 2022)

I'm not sure how you can say that when Xbox offers FPS boost for BC titles. Ps5 does not offer anything like it.

  • +9
Valdney smroadkill15 (on 23 March 2022)

I am a layman. I don’t know much about the subject. I just watched this video and assumed the ps5 had better performance https://youtu.be/92Ab2UMvj3E . Would you be able to answer my question from my first comment though?

  • +1
chakkra Valdney (on 23 March 2022)

It is not an automatic thing; the developers need to implement it in their games themselves, so no, it is not gonna work with any BC game unless the developers of said game make it work.

  • +6
DonFerrari (on 24 March 2022)

So since they didn't mention PS5 its GPU would be on the weaker than RTX1070 bracket?

  • -7
Qwark DonFerrari (on 24 March 2022)

Naturally, after all the PS5 GPU isn't even RDNA 2, so Series S will support it and PS5 won't. Not that it really matters that much as long as Sony throws enough money at Guerilla they will still produce games looking far better than they should on 500 dollar device.

  • +1
ArchangelMadzz Qwark (on 24 March 2022)

Architecture clearly doesn't have much to do with it as it runs on an rx 590 which is pre RDNA.

Without them using any dedicated machine learning I still can't see this being competition for DLSS 2.0. Maybe it might be able to match DLSS 1.0? But we'll see.

  • +4
billyboy ArchangelMadzz (on 24 March 2022)

Stop being a troll FSR 1.0 matches DLSS 1.0.

  • 0
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Random_Matt (on 23 March 2022)

Not a massive win, unless developers TAA methods are beyond abysmal.

  • -10
G2ThaUNiT Random_Matt (on 23 March 2022)

DLSS is almost magic when it comes to performance boosts on PC. Especially on lower end hardware. So if FSR 2.0 gets it that much closer to DLSS levels of performance, then it will be a massive win. Especially in more demanding games. The question is more when will developers actually be able to start implementing this tech into their games on Xbox?

  • +9
Random_Matt G2ThaUNiT (on 23 March 2022)

DLSS is the gold standard, looking forward to Intel.

  • +2
G2ThaUNiT Random_Matt (on 23 March 2022)

Definitely! Intel has been working on their gpu platform for a long time now and I'm really anxious to see what they've cooked up :D

  • -1
ArchangelMadzz G2ThaUNiT (on 24 March 2022)

FSR 2.0 still doesn't use machine learning so I wouldn't expect it to compare to DLSS.

  • +4
billyboy ArchangelMadzz (on 24 March 2022)

Data Scientist here. Don't buy Nvidias claim that it uses/needs deep learning to do temporal image upscaling. They pretty much just use it as market hype to convince you that you need tensor cores to make it work and thus only offer DLSS 2.0 on their newer two gens of hardware. It is a market ploy that sadly has worked on most people

  • +4
ArchangelMadzz billyboy (on 25 March 2022)

You don't need specified tensor cores for it to work, same with how you can getg RTX voice can work on GTX cards and AMD cards.

But it still doesn't mean that using AI/Machine learning isn't necessary to get the kind of results they are getting, it just means that Nvidia can open up to more cards but they don't.

  • 0
Azzanation Random_Matt (on 24 March 2022)

Would benefit the Series S immensely.

  • +7
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