By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Yacht Club Games Announces Mina the Hollower for PS5, Xbox Series X|S, Switch, PS4, Xbox One, and PC

Yacht Club Games Announces Mina the Hollower for PS5, Xbox Series X|S, Switch, PS4, Xbox One, and PC - News

by William D'Angelo , posted on 01 February 2022 / 2,373 Views

Shovel Knight developer Yacht Club Games has announced action adventure game, Mina the Hollower, for the PlayStation 5, Xbox Series X|S, Nintendo Switch, PlayStation 4, Xbox One, and PC via Steam. Yacht Club Games does say "platforms are not final and are subject to change" via the Kickstarter campaign.

The Kickstarter Campaign is looking to raise $311,503 and with 29 days remaining it has already raised over $200,000.

View the announcement trailer below:

Here is an overview of the game:

Descend into a frightful world of action-adventure in Mina the Hollower. Take control of Mina, a renowned Hollower hurtled into a desperate mission to rescue a cursed island. Burrow beneath hazards and monsters, whip foes into oblivion, and gear up with an arsenal of sidearms and trinkets.

Explore a vast world filled with pixel-perfect graphics, masterful gameplay, beastly bosses, and infectious music. Encounter a cast of bizarre characters, search out secrets in an array of exotic locales, and illuminate the omnipresent darkness in Mina the Hollower, a brand new game from the developers who brought you Shovel Knight!

Key Features:

  • Hauntingly authentic 8-bit visuals in the style of Game Boy Color, refined for the modern era.
  • Modern touches abound: detailed animation, widescreen visuals, and rock-solid controls!
  • Leap, dodge, and burrow through the ground to battle monsters or navigate the world.
  • Lash at foes with your trusty whip, Nightstar—or choose from an arsenal of weapons, each with a totally different move set.
  • Discover and utilize a reliquary’s worth of unusual Sidearms to gain the advantage in combat.
  • Collect and equip Trinkets to acquire a variety of exotic effects. Level Mina up to suit your unique playstyle.
  • Electrifying MSX-style soundtrack by chiptune virtuoso, Jake Kaufman.
  • Descend into the depths of madness with a bone-chilling, yet heartwarming tale inspired by Victorian Gothic horror.
  • Explore a huge, dark world brimming with secrets, challenging battles, and interconnected level design.

A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.


More Articles

14 Comments
SuperNintend0rk (on 01 February 2022)

Isn't Yacht Club Games also a publisher? Seems kinda strange that they decided to develop this as a Kickstarter...

  • +3
ireadtabloids SuperNintend0rk (on 02 February 2022)

It’s essentially a marketing campaign. They don’t need kickstarter to do what they want to do, but it’s effective marketing.

  • +4
SuperNintend0rk ireadtabloids (on 02 February 2022)

It seems like they're using Kickstarter to fund it though. The highest pledge tier is $3000!

  • 0
ireadtabloids SuperNintend0rk (on 02 February 2022)

I just had a look and they already sold all the higher tier meet the team and discuss detailed aspects of game design rewards. Wow!

I believe payment processing and kickstarter together claim just under 10% so they’re doing quite well.

I agree that it’s all very odd, and while I find most of the kickstarter page appealing I’m not really into it either besides the novelty of watching how it all works. It’s certainly a fair talking point to discuss and criticise the approach.

I guess the people involved with the Shovel Knight kickstarter that [eventually] got such great value will be happy to see them again. Even though this is slicker, people jumping in early probably know they won’t get the same level of bargain in the long run.

  • 0
SuperNintend0rk ireadtabloids (on 02 February 2022)

Yeah I feel Kickstarter should only be used when traditional publishing isn't an option.

  • 0
DevilRising SuperNintend0rk (on 02 February 2022)

They're not really a "publisher". They published one game, from a guy who is pretty much a one-person studio. Otherwise they put out their own stuff digitally, but that's about it.

  • 0
SuperNintend0rk DevilRising (on 02 February 2022)

I thought they also published a few indie games but I could be wrong.

  • 0
ireadtabloids SuperNintend0rk (on 02 March 2022)

Well at least once they reached the million dollar mark they seemed to have the cash to increase the scope of the game with more weapons and an additional big name composer. 40 hours left and the next stretch goal is just within reach to do something interesting with a fishing mini-game with boss battles. It’s probably still something I would rather buy on sale after it comes out, but I’m happy for them.

  • 0
SvenTheTurkey ireadtabloids (on 02 February 2022)

Do they even need to do this for advertising or publicity? They're flush with cash after shovel knight. It bothers me when big companies do this. I mean they can just make the game and be done with it. Every store will promote it anyway.

  • 0
ireadtabloids SvenTheTurkey (on 02 February 2022)

The direct answer is no they don’t need to do this to get the game launched. They would have access to financing of $300,000 more beyond what they have already engaged to get them over the line. This is to launch their new IP so people know it when the time comes.

  • 0
DevilRising SvenTheTurkey (on 02 February 2022)

lol Dude, they are a far cry from a "Big Studio". All they've done so far is publish one game from a one-man indie dev, and literally everything else has been Shovel Knight related. This is their second true game. They may have had a lot of success from SK, but they're still SUPER indie.

And besides that, if fans want to give them KS money, then that's on them. I just want them to put more games out. I don't care about whatever else nonsense people want to to argue over.

  • 0
SvenTheTurkey DevilRising (on 02 February 2022)

I meant financially. 10s of millions of dollars from shovel knight. Just seems like a misuse of Kickstarter since it takes attention and money away from developers that might actually need the money.

So that's fine if you are a fan and want another game. But this game was coming with or without Kickstarter. So I take a little bit of an issue with that.

  • 0
ireadtabloids (on 02 February 2022)

Checked back 7 and a half hours after it went live.
Already over 5000 backers and less than $9000 USD to go to reach their funding goal.
Their European fans are only just waking up to hear about this thing.

  • 0
ireadtabloids ireadtabloids (on 02 February 2022)

Fully funded in around 8 hours and 15 minutes.

  • +1