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Xbox Studio Compulsion Games Has Doubled in Size, Developing Third-Person Single-Player Game

Xbox Studio Compulsion Games Has Doubled in Size, Developing Third-Person Single-Player Game - News

by William D'Angelo , posted on 17 October 2021 / 1,632 Views

Microsoft acquired We Happy Few developer Compulsion Games in 2018 and since the acquisition we haven't heard much on what the studio is working on.

Compulsion Games’ community developer Naila Hadjas in a recent interview with Xbox Squad revealed the developer is working on a narrative-driven single player third person action-adventure game.

"I think we give ourselves a little time to learn," said Hadjas. "It's our first game with Microsoft and we're learning a lot. We have doubled the workforce and we are adapting to it. 

"The goal is to expand our zany universe, to continue to make our mark in video games as a studio that likes to make unique games, in little-used settings. For now, that's our goal. Pursue our 'legacy,' our heritage, while remaining true to ourselves."

Hadjas added production on the game started in early 2019 "a few months after We Happy Few. There was a lot of brainstorming between a few people, it started very lightly. It was gradually evolving and more and more people joined the team and now everyone is on it."

"I can't answer too much because you never really know what's going to happen. We are in full development. We are in full swing, hand in hand, on the 'hard' stages of the project."


A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.


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8 Comments
DonFerrari (on 18 October 2021)

Good news, now let's see what they will release.

  • +4
Leynos (on 17 October 2021)

Well, their last game is trash so that's not saying much. Hopefully, they hired better talent and not just more equally skilled.

  • +3
shikamaru317 Leynos (on 18 October 2021)

We Happy Few was a victim of high expectations. When the game was pitched via Kickstarter, the studio had like 15 devs and the game was intended to be a 3-4 hour long survival rogue-like designed to be artificially lengthened through randomly generated content and multiple playthroughs. However, once people saw the trailer, suddenly the games media was calling it "the next Bioshock", and early access testers were demanding a greater focus on narrative. Compulsion then decided that since people were expecting "the next Bioshock", a AAA game with a heavy narrative focus, they needed to deliver that, so they delayed the game past it's originally scheduled release date and expanded from like 15 devs to 40 devs using increased funding from finding a publisher in the form of Gearbox.

However, in the end, they were still trying to make the AAA Bioshock like game that everyone expected them to make with just 40 devs, something that is nearly impossible with such a small dev team, and they ended up releasing a game that meta'd just 64 as a result. Now they have doubled in size again to about 80 devs apparently, and have the full financial and development assistance resources of Microsoft at their disposal, they might actually be able to deliver a high end AA/low end AAA game that meets expectations this time around. Rumor is we are looking at a sci-fi action adventure new IP from them next.

  • -2
gtotheunit91 (on 17 October 2021)

Compulsion is definitely a dark horse amongst Microsoft’s first-party studios. All of the studios have been hiring like crazy though and I’m interested to see what Compulsion is capable of producing with the manpower and budget.

  • +3
LudicrousSpeed (on 18 October 2021)

Must be a mistake. Teh Chartz has told me repeatedly that M$ only bought mostly indie tier devs who are set to pump out MTX ridden multiplayer GamePass filler.

  • 0
pokoko LudicrousSpeed (on 18 October 2021)

What are "Teh Chartz"? I'm guessing it's the name of a strawman argument where someone pretends the most extreme opposing opinion represents everyone? Some things never change, I guess.

  • -1
gtotheunit91 pokoko (on 18 October 2021)

It may not be what everyone represents, but there are those that are the loudest ones that make their opinions known for everyone on the site to see and piss off lol

  • -1
LudicrousSpeed pokoko (on 18 October 2021)

They sure don’t, sadly 😆

  • -1