
Ratchet & Clank: Rift Apart Update Adds 120 Hz Display Mode, Stickers, More - News
by William D'Angelo , posted on 01 July 2021 / 1,397 ViewsPublisher Sony Interactive Entertainment and developer Insomniac Games have released Version 1.002 for Ratchet & Clank: Rift Apart.
The update for the game adds a 120 Hz Display Mode, new stickers, the ability to disable the Phantom Dash VFX, new color backgrounds in Photo Mode, bug fixes, and more.
Read the patch notes below:
New Features
- Added new stickers
- Added the ability to disable the Phantom Dash VFX
- Added the ability to disable the Phantom Dash VFX in Photo Mode
- Added the ability to toggle armor on or off while in Photo Mode
- Added color backgrounds to Photo Mode
- Added 120 Hz Display Mode, which reduces input latency when using a compatible display. In this mode, the frame rate target for the Fidelity graphics mode increases to 40 frames per second
- Added "Skip Cutscenes" as bindable option for the D-pad
- Added the option to disable the level up message and slowdown
General Fixes & Polish
- Addressed an issue where a Glitch challenge could be played twice resulting in players being unable to complete one later
- Addressed an issue where white cubes could appear in the opening cinematic
- Addressed an issue where POIs could disappear.
- Addressed an issue where characters could appear blurry in Photo Mode when the camera is very close.
- Addressed an issue where the game could freeze during the grind rail tutorial.
- Addressed an issue where killing Grunthors with Trudi would not count towards the Extinction Event Trophy
- Addressed an issue where some Grunthors would not count towards the Extinction Event Trophy
- Addressed an issue where the weapon wheel UI could become stuck on the screen
- Addressed an issue where deployable weapons would stop attack pixelized enemies.
- Addressed an issue where the RYNO would appear to not damage enemies.
- Addressed an issue where the Weapon Vendor text was illegible in Retro Mode.
- Addressed an issue where the camera could become stuck on Blizar
- Addressed an issue where multiple environmental objects would not load on Cordelion
- Addressed an issue where the player could become stuck after completing the Clank puzzle on Sargasso
- Addressed an issue where some Zurpstones would not longer appear on the map if the player leaves the planet.
- Addressed an issue where Rivet would fall forever after respawning on Blizon
- Addressed an issue where Clank lines would play incorrectly while at Zurkies
- Addressed an issue where Goons could T-pose while dying
- Addressed an issue where a section of rail would not spawn after respawning on Blizar
- Addressed an issue where the game would appear very dark if Photo Mode was activated very quickly
- Addressed an issue where some jumps would not be possible if the Glide Toggle was enabled
- Addressed an issue where the player could fall endlessly during the Nefarious fight
- Addressed an issue where changing the Graphics Mode setting while starting a Challenge Mode game would start a normal game instead
- Addressed an issue where glove weapons would appear incorrectly in Photo Mode
- Addressed an issue where certain Photo Mode filters could remove anti-aliasing in the main game
- Improved stability
- Various additional fixes and improvements
A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.
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Read this on neogaf, supposedly this cuts input delay in refresh down to like 65 ms from 100+ ms.
So while it might seem odd that you run 40 fps, its a huge improvement in terms of how fluid it plays. NX gamer was pretty impressed by this.
Insomniac the best dev in the past 10 years
Hard at work gaddamn!
Nah that would be naughtydog or sucker punch games.
40fps? Is PS5 about to add VRR support?
No, this only works on 120Hz displays.
The 40fps fit evenly in the 120Hz output by distributing a new frame every 3 refresh cycles.
Ah, that fits. Hope we get VRR soon, though.