Halo Infinite at Launch Would Have Been Tremendous, But Not Reliant on AAA Exclusives, According to Xbox Spokeswoman

Halo Infinite at Launch Would Have Been Tremendous, But Not Reliant on AAA Exclusives, According to Xbox Spokeswoman - News

by William D'Angelo , posted on 16 September 2020 / 968 Views

The original plan from Microsoft was to launch the next entry in its flagship franchise, Halo Infinite, alongside the Xbox Series X and Xbox Series S on November 10. However, due to development issues the game has been delayed to 2021 to ensure it will be the best possible game. 

Xbox Spokeswoman Cindy Walker in an interview with The New York Times said having Halo Infinite would have been "tremendous," however, the Xbox team isn't reliant on AAA exclusive to push console sales. The Xbox Series X and Xbox Series S will launch with thousands of playable games at launch due to backward compatibility with the Xbox One, Xbox 360, and original Xbox. 

"Having Halo at our launch would have been tremendous," Walker. "[But] we are not reliant on massive exclusive titles to drive console adoption. Our players will have thousands of games from four generations of Xbox available to play on launch day."

Halo Infinite at Launch Would Have Been Tremendous, But Not Reliant on AAA Exclusives, According to Xbox Spokeswoman

The Xbox Series X and Xbox Series S will launch on November 10 for $499 and $299, respectively.


A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.


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11 Comments

Signalstar (on 16 September 2020)

Well yeah, you can't rely on what you don't have.


LivingMetal (on 16 September 2020)

"... we are not reliant on massive exclusive titles to drive console adoption..." Tell us something we don't know.


DonFerrari (on 16 September 2020)

It is another of the "no news, news" section =p


  • 0
Runa216 (on 16 September 2020)

"however, the Xbox team isn't reliant on AAA exclusive to push console sales" Do they know how business works?


  • -8
shikamaru317 (on 16 September 2020)

*meant to say play every exclusive, not buy


  • 0
DonFerrari (on 16 September 2020)

Well they have been not relying on AAA exclusive every since X360.


  • +8
DonFerrari (on 16 September 2020)

You don`t need to tell me MS haven`t been using AAA exclusives to push HW sales, we have been saying this ever since the late day of X360.


Loneken (on 16 September 2020)

And that is MS biggest mistake this generation.


  • +2
Angelv577 (on 16 September 2020)

Yeah. I realized that a long time ago...


Shadow1980 (on 16 September 2020)

Considering how most non-Nintendo consoles have never really had any huge must-have titles at launch (except for the OXbox, which had Halo CE) yet did fine in spite of that. Halo Infinite getting pushed back is unlikely to hurt the Series X/S. (Had to delete and re-post because I forgot to say "at launch." My bad.)