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Trackmania Nations Remake Announced for PC

Trackmania Nations Remake Announced for PC - News

by William D'Angelo , posted on 01 March 2020 / 1,839 Views

Ubisoft at the Trackmania Grand League Finals in Lyon, France announced a remake of Trackmania Nations for PC, titled Trackmania. The game is developed by Ubisoft Nadeo and will launch on May 5. 

Here is an overview of the game:

  • Regularly updated content: Trackmania features an official seasonal campaign and a daily track selection.
  • Diverse tracks: Trackmania allows for unique track creations that players can share by providing new surfaces and “special” blocks.
  • A new type of eSport: Trackmania makes eSports accessible to everyone, with in-game daily competitions to international open leagues.
 
Read a Q&A of the game below:

Since the release of the original Trackmania, how has Nadeo changed and grown as a studio over the past several years?

Florent Castelnerac: Creating a studio is a big challenge, and having it evolve in the right direction is equally difficult, but I think we succeeded in doing just that over the years. The team grew five times bigger than when we first began, and we have new spirit and strengths as a result, which is a very satisfying feeling.

What would you say were some of the biggest lessons learned from previous games in the Trackmania series, and how are you applying that knowledge towards the upcoming release?

FC: At first, we had a simple approach. Then we moved toward more rich, beautiful, and complex creations, including map-making, but lost simplicity in the process. Today, I would like to combine depth, beauty, and lightness. I think it is what people expect from modernity: to be powerful yet simple. I hope that’s what we’ll be with Trackmania.

The Trackmania community is very dedicated to the game. How crucial has community involvement been in that evolution? How does player feedback help shape the Trackmania experience?

FC: Racing is universal, and there is a wide range of people who like Trackmania. Sometimes in the forums, we ask players what they would like to see in Trackmania, and get pages of responses! Over the past 10 years, we’ve made updates to address many of them.

At the same time, we listen to casual and mid-core players, so our job is to sort the priorities of players, from casual players to the most engaged fans. For example, we designed features for new players who want to improve, and we hired a player and competition organizer, Softy, to join us and create the Trackmania Grand League.

Has the community done anything that surprised the team?

FC: What surprises me the most is how players continue to connect so strongly with the game. A lot of it is based on the social network that was created around it, but Trackmania has a marvelous community. The feelings they pour into the game inspires us; I was recently surprised by a video from a player, Peiks, who talked about reinventing yourself. We basically decided to redo a lot of Trackmania after watching videos from our community.

For those that might not be familiar, what are the core characteristics that define Trackmania, and how are they represented in this new game?

FC: Trackmania is based on three pillars: First, racing is universal, and progression is fun. Trackmania gameplay should always be intuitive, four arrows only, and allow easy respawn and improvement. In the upcoming game, we added subtle, but deep, gameplay enhancements to help players improve. For example, the ghosts at checkpoints (at every respawn, the players race their best ghost), or that players maintain their velocity when respawning at checkpoints.

Second, it’s a racing game with a track creator, meaning there is a near-endless supply of new tracks. In the upcoming game, we increase the amount of possibilities for creation. New physical surfaces and new "special blocs" can modify the car behavior. For creators who like to share and stream their creations, special effects will also be available. For example, a “slow motion” block placed just before a finish can spice up a show.

Thirdly, the game also offers competitions, from daily and casual ones to international pro-level leagues.

How will the game encourage and foster competition beyond normal races? Will there be an even stronger push for community and company-sponsored tournaments?

FC: In Trackmania, we will have daily and weekly casual cups, seasonal official campaign rankings, and a Grand League & Open Grand League happening two times a year. Community events and professional tournaments will have easy in-game access and will be advertised on tracks, bringing the fantasy of esports to Trackmania.

Finally, with a lot of live online games, we’re seeing continual updates and ways for teams to keep releasing new types of content to engage players. What can we expect in that regard from Trackmania?

FC: Historically, Trackmania has always had a large amount of content thanks to our players. However, we noticed that after releasing a game, players rush through the campaign and then stop playing. So we decided to create a seasonal game, with a regular official campaign and one daily track selection among all players submitted and peer-reviewed maps. Additionally, we intend to create regular updates of Trackmania for new seasonal blocks or new features.


A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.


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1 Comments
Chazore (on 01 March 2020)

I wish I could care about it, but Ubisoft left my "to buy" list when they decided to side with EG, so my care for their IP's in general is gone at this point.

Maybe when they come back without forcing 4 layers of DRM and sell on all storefronts, will I then find new interest.

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