Games to Look Out for From EGX 2016 - Part 1 - ArticleDan Carreras , posted on 23 September 2016 / 12,204 Views
Only recently announced, Tokyo 42 had its first ever playable demo at EGX, and to say it’s a stunner is to put it lightly. Being one of the first games you see when walking into the convention, it was always bound to gather crowds, especially with its stylistic voxel graphics taking centre stage.
Tokyo 42 is set in a future Tokyo that you’re free to explore to your heart's content, or you can take on one of the many missions on offer if you prefer more structured gameplay. One of the first things you’ll notice about the game is its intense sense of scale; characters are tiny compared to the city they inhabit, but you're able to make enormous jumps from skyscraper to skyscraper which is visually impressive and exhilarating. The one shot and you’re dead gameplay mechanic also pushes you to make clever use of the environment, and made my time with the game hugely interesting.
Pitched as the lovechild of Syndicate and the original Grand Theft Auto, Tokyo 42 does not yet have a release date but will definitely be worth keeping track of.
A single player or co-op story-driven game, Troll and I also made quite an impact at EGX. You play as either the troll or a gentleman whose mother has been kidnapped. Playing by myself, I was able to switch between the two with relative ease, each having its own unique advantages and weaknesses. Using its giant size, the troll is able to smash orcs with a single blow, making short work of them, for example.
In the short demo you have to navigate a canyon using the strengths of both characters to your advantage. The nimble man (Otto) was able to scale the side of the canyon with relative ease, but then would require the troll to take over and grab an airplane wing that could be used to create a makeshift bridge. I can imagine that switching back and forth between the two characters in order to puzzle solve is going to be a major focus of the game when it releases.
Troll and I seems to be following in the footsteps of Brothers: A Tale of Two Sons. That game of course was highly acclaimed and won a number of GotY awards, so it’s not necessarily a bad title to emulate; I just hope that story and gameplay holds up over the course of an entire campaign.
Troll and I does not currently have a release date either.
Easily one of the most unique looking games at the year's EGX, Little Nightmares stood out on the showfloor thanks to its Tim Burton-esque aesthetics and matching creepy gameplay.
Set in an imaginative world, you control a little girl as she navigates creepy environments, solving puzzles and attempting to avoid the dreaded creatures that inhabit the weird and wonderful place.
In the demo at EGX, the little girl is hiding in the kitchen under counters while a grotesque and massive humanoid creature proceeds to cook. If you're seen, the creature chases you until you find a suitable place hide. Once you’ve solved a few puzzles (including one involving mincing meat into sausages), you then find yourself in a room full of shoes. That may sound fairly mundane, but Little Nightmares' ability to make the ordinary creepy shouldn’t be underestimated.
The game's child-like perspective doesn't just filter through to the visuals - the gameplay is also impacted, with the child for example having to use ordinary objects like chairs and suitcases to get to higher ground.
It has to be said that Little Nightmares evokes strong memories of hit indie title Limbo. Hopefully it proves just as successful when it's published by Namco Bandai in Q1 2017.
A wonderful little roguelike that could be found in Sega’s 'Leftfield Collection' on the EGX showfloor, Airheart was enjoyable to play and has both an interesting premise and a charming art style.
Airheart is best described as a dual-stick shooter set in a dieselpunk world. You play as a young woman who wishes to take down the legendary skywhale from the stratosphere. You start off in her workshop and set about configuring your airplane, and once ready proceed to catch as many skyfish as possible while taking on various pirates and drones.
The pacing feels a little weird at first, but there’s something melodic to the combat in Airheart. You have align your shots carefully, as there doesn’t appear to be a machine gun, so each bullet takes on an added level of importance and must hit its mark. Thankfully, Airheart isn’t a bullet hell game, so the way you approach the game is more tactical rather than frenzied.
Airheart has been greenlit and will be coming to Steam, although it does not currently have a release date.
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