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Anime Mediocrity in Sword Art Online: Lost Song

Anime Mediocrity in Sword Art Online: Lost Song - Preview

by VGChartz Staff , posted on 19 October 2015 / 10,926 Views

Back in the early 2000s I was a very big anime fan. Shows like Trigun, Full Metal Alchemist, Cowboy Bebop, and The Big O on Adult Swim we're always on repeat when I was a teenager. Admittedly, I've been out of the anime game for quite a long time, but I've heard good things about Sword Art Online.

As I was walking by the Bandai Namco booth at New York Comic Con, I noticed that there was a Sword Art Online: Lost Song section with a long line of people cosplaying as characters from the anime. Anime inspired games don't have the greatest track record, and although Lost Song definitely caught my eye right then and there, it may prove to be just another mediocre anime game.

The demo showcased a rather vast map filled with monsters, as well as a giant dragon hovering in the air waiting to be defeated. I was impressed with how large of an area the map displayed; there's plenty to explore, both at a ground level and in the air (the characters can fly). Most games based on anime series usually have strong character models that look rather beautiful, but the backgrounds and enemies receive far less attention. This is not the case in Lost Song; both the overworld and enemies are just as detailed as the three playable characters.

While SAO doesn't fall victim to bland visuals like many other anime games, it’s not able to escape another problem that plagues such titles: repetitive and awkward gameplay. My biggest problem with the gameplay is how poorly characters move. Whether you're in the air or on the ground, it feels like each character is weighed down by an anchor and moves at a snail's pace. Even when blasting through the air at so-called super speeds, it still doesn't quite feel right.

This sluggishness is exacerbated due to the sheer size of the overworld. Not only did it take a good couple of minutes just to make my way to the demo's boss, but every time I was knocked back or taken down from flying, it would take just as long to get back to where I had left off. This may sound like a minor quibble, but when you get dropped from the air or knocked back every other attack it soon becomes incredibly frustrating.

Combat is just as tedious. Attacks are performed by repeatedly using the face buttons, as well as a set of abilities that are attached to the triggers. While you can perform combos against the boss, they don't prove very effective as there is nothing to stop the boss from attacking you. You can try to dodge its attacks, but the sluggishness of the characters makes this nearly impossible to pull off.

I gave the demo three different tries but the beefiness of the boss (it had a whopping seven life bars) and slow pace of the combat made it impossible to defeat within the time limit. The camera and targeting are also a little bit awkward. Getting knocked down will break your target lock, which makes it hard to keep track of the boss as it flies around. 

Like many other anime-based games before it, Sword Art Online: Lost Song suffers from a number of different problems which will in all likelihood combine to form an average game at best, albeit one that fans of the series will defend vociferously, much like I did in my youth with the supremely average Full Metal Alchemist PS2 games. Look for Lost Song when it releases this November on PlayStation Vita and PlayStation 4, but only if you're a  die-hard fan of Sword Art Online.


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17 Comments
LuckyTrouble (on 19 October 2015)

Sword Art Online suffers from being average. It can't help it. The Aincrad bit was the only good thing about the series thus far. It isn't too surprising that the games are only okay. I was one of the suckers that bought Hollow Fragment with the delightfully horrible translation, and even with a good translation, the game is only okay. I'm not all that surprised that Lost Song isn't noteworthy.

  • +1
fatslob-:O LuckyTrouble (on 20 October 2015)

I disagree with your assessment of the franchise but I'll respect your thoughts ...

  • 0
NinjaFox LuckyTrouble (on 20 October 2015)

Yeah, I have to agree with you. With Kirito being a flat character that shows no growth (how can he? He's perfect at everything and is the answer/solution to every problem), the show suffers a lot and the supporting cast simply can't shine. And if they start to, they get stuck in a cage for Kirito to rescue them. :/

  • 0
Mystro-Sama (on 19 October 2015)

The only decent looking anime game on the horizon is that new Attack on Titan game. Most devs just don't give a crap when making anime games and its sad. :'(

  • +1
Koinzell (on 29 October 2015)

I'm not a big Fan of Sword Art Online, but, is this Preview really based on how he played a little Demo in a crowded hall for about 15 Minutes?

  • 0
Aeolus451 (on 22 October 2015)

I'll probably buy it but I'm gonna watch some gameplay vids before so. I may find the game very likable or I may not.

  • 0
ThatDanishGamer (on 21 October 2015)

I'm getting it for the story and interesting characters.

  • 0
ednice (on 19 October 2015)

Are the FMA games just decent?Cause I need more FMA in my life

  • -2
Spike0503 ednice (on 19 October 2015)

Most of them are mediocre. There is an action RPG for the PS2 that had a decent side story but not much else.

  • -2
chris0409 (on 19 October 2015)

Except for the first story arc SAO itself is mediocre at best IMO, but I think you could make an awesome game of it.

It's sad that anime games aren't taken seriously enough. They have amazing potential. I lay my hopes in the new Shingeki no Kyojin game.

  • -2
ryuzaki57 (on 20 October 2015)

This game was a huge letdown compared to Hollow Fragment. Hopefully they can turn things around with the next one

  • -3
HylianYoshi (on 19 October 2015)

Seems like a dank game.

  • -3
ps3-sales! (on 19 October 2015)

Great anime. Bad games.

  • -4
Azhraell (on 19 October 2015)
  • -12