Doom Eternal's Third-Person Cutscenes Are 'Better for the Game' - VGChartz
Doom Eternal's Third-Person Cutscenes Are 'Better for the Game'

Doom Eternal's Third-Person Cutscenes Are 'Better for the Game' - News

by William D'Angelo , posted on 01 July 2019 / 1,646 Views

2016's Doom was a first-person shooter that remained in the first-person perspective even during cutscenes. However, that is changing with Doom Eternal when it launches later this year. The upcoming game will feature third-person cutscenes.

Executive Producer Marty Stratton, in an interview with VG24/7 said the shift to third-person cutscenes is "more efficient" and is done "in the service of the game." 

"And it’s more efficient," Stratton said on third-person cutscenes. "I mean a lot of times if you stay first-person, it’s harder, it gets more complicated, there’s more moments of, ‘stand still while someone vomits exposition at you and, why aren’t I engaging, why am I standing still, I’m the Doom Slayer?’ So if you notice with all the scenes, there’s a fluidity to them. Every single decision, whether it’s third-person cutscenes or big floating guns, it’s in the service of the game. That’s it. It’s better for the game, we do it."

Doom Eternal will launch for the Nintendo Switch, PlayStation 4, Xbox One, and Windows PC on November 22.

A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.

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Zkuq (on 17 June 2019)

Doom is probably one of the last games I'd expect this from, and it wasn't a good idea for Doom 3 either. Doesn't sound too great, but probably won't hurt the game too much either.

John2290 (on 17 June 2019)

They can say what they want for PR but this is so obviously for marketability of Doom Guy and turning him into a fave for the brand. I get it but it's an extremely bad decision for the series as lack of cutscenes and story are exactly why people are playing this game. Just give us a shotgun and a direction with good level design along the way filled with demons, do it in quality and fuck the fluff. Seems like this game will be more generic than 2016 but that is what Bethesda constantly seem to want to do with IP.

KLAMarine (on 17 June 2019)

Whatever, just give me my big guns.

Chazore (on 17 June 2019)

Not liking the sound of this. Like Zhuq said, it didn't really do well for Doom 3 back in the day, and I don't think it'd do well now either. Why have a game in first person, if you're just going to zoom in/out of it. I like playing Skyrim in both 3rd and 1st person, but it's always jarring to see the camera zoom right up into first person when speaking to NPC's. I also felt more immersed when I was looking through the eyes of the Doom slayer, but now that's going to change.

Zenos (on 17 June 2019)

It would be pretty weird to see Doomguy in third person, but it could work.

Azzanation (on 18 June 2019)

Not sure if i like seeing Doom Guys face.. like the Chief somethings are best kept mysterious.