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Team Sonic Racing Missing Opening Cutscene On Switch Due To Cartridge Limitations, Won't Be Patched In

Team Sonic Racing Missing Opening Cutscene On Switch Due To Cartridge Limitations, Won't Be Patched In - News

by Adam Cartwright , posted on 24 May 2019 / 3,137 Views

A representative from SEGA has confirmed to USGamer that the opening cutscene to Team Sonic Racing, which is currently absent from the Nintendo Switch version of the game, is missing due to "cartridge size restrictions". Presumably, this is to ensure the game fits on an 8GB game card as the title is currently 7GB in size on the console.

The representative also confirmed that there are "no plans to add the cutscene back in via patch".


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22 Comments
Ljink96 (on 24 May 2019)

Is it really that difficult to make a day 1 patch with the video stored locally on flash storage or an external Micro SD? Like...Sega, it can't be that hard.

  • +10
Mr Puggsly Ljink96 (on 26 May 2019)

Well there are a couple ways they could do this. Make it an optional download or send people to YouTube to watch it. Either way, is this really a big deal? Its not even real game content.

  • 0
Mr Puggsly (on 24 May 2019)

Its like the N64 again, no FMVs for you.

  • +8
Amnesia Mr Puggsly (on 25 May 2019)

Yes I felt myself back in time 20 years ago when I rad this article. I had chosen the N64 side against the PS1 when I was 13 years old.

  • 0
Mr Puggsly Mr Puggsly (on 26 May 2019)

It was even worse on N64 because limited storage could affect game content, audio (poor quality and/or less tracks), lower texture quality, etc. Now people get angry about relatively minor omissions. I mean an intro can easily be viewed online and has no impact on the actual game.

  • 0
Metroid33slayer (on 24 May 2019)

What cheapskates using an 8GB cart, the game already cost an additional 5 pounds on switch.

  • +6
Mr Puggsly Metroid33slayer (on 26 May 2019)

If they can save a lot of money simply removing a cutscene, something people will only watch once if at all, I understand their logic. Removing or reducing the quality of visual/audio assets and compression is simply common practice on Switch. So its evident storage just isn't cheap enough to prevent this.

  • 0
KLAMarine (on 24 May 2019)

The hell? Why not just patch it in!?.. Whatever.

  • +5
Mr.GameCrazy KLAMarine (on 24 May 2019)

Because reasons.

  • 0
VAMatt (on 25 May 2019)

That's pretty lame on Sega's part. But, ultimately, I've gotta put blame on Nintendo for choosing a relatively expensive storage medium for Switch. The fact of the matter is, its been 15+ years since the cost of disks/cartridges/cards was a significant factor in gaming. But, Ninty brought that issue back.

  • +2
hush404 (on 25 May 2019)

Simply because they're trying to eek as much money out of it as possible? I feel like if they meant for the title to be anything more than that they'd pay to upgrade the cart instead of whining about it.

  • +2
S.Peelman (on 25 May 2019)

Nintendo should’ve never offered the small cart.

  • +1
Zenos (on 24 May 2019)

That's pretty lame. Also some design genius decided to make the B button the one that skips the story elements, which made me replay quite a few races.

  • +1
pikashoe (on 27 May 2019)

How is the cutscene over 1 gig. Are they trying to say that a 2 minute cutscene takes up 1/8 of the space on a card. I call bullshit.

  • 0
sethnintendo (on 25 May 2019)

Damn usually opening scene is all I "play" for game. Load game watch scene then I can put game down satisfied I accomplished something.

  • 0
Areal-Llort (on 24 May 2019)

The least they could do is patch in 60 fps.

  • 0
Azzanation (on 24 May 2019)

Why not opt for a bigger storage cart?

  • 0
Pinkie_pie Azzanation (on 24 May 2019)

Because cost

  • -1
Azzanation Azzanation (on 25 May 2019)

Its not a limitation but more a cheap port.

  • +1
Jranation (on 24 May 2019)

How salty!

  • -6
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