Quantum Break (XOne) - Review
by Brandon J. Wysocki , posted on 05 May 2016 / 8,763 ViewsQuantum Break is a unique endeavor. On the surface it's simply a third person shooter, but as is increasingly common amongst modern video games, that is a huge oversimplification. While there is plenty of action and shooting, there is also a fair amount of platforming, puzzling, and collecting to help round out the gameplay. On top of that, there is a “fork in the road” toward the end of each act that allows you to make a decision on behalf of the antagonist which is said to affect both the game and the live-action TV show, the latter of which is itself a distinct and remarkable part of Quantum Break.
The story is fairly weird, wild, and seemingly implausible, revolving around time machine technology and the potential breakdown and ultimate end of time itself. However, that concept is delivered in a believable way which incites suspended disbelief about as effectively as fiction, especially regarding such far-fetched topics, can.
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Brandon J. Wysocki is a writer for VGChartz... (SHAMESLESS SELF PROMOTION! - Check out some of my sci-fi story here and here! It's free, and I'd love some feedback. We now return you to my regular little blurb) ...You're invited to contact Brandon (username SpaceLegends) in the comments below or through private messages on VGChartz, or even at his barely ever used and effectively dormant Twitter account @BrandonJWysocki.
This review is based on a digital copy of Quantum Break for the XOne
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I noticed a few people were going around giving thumbs down to any positive comment, the more positive, the more thumbs down if managed to get. I'd love to hear why some (particularly those giving the thumbs down) found the game and/or the positive remarks disagreeable.
We know who are these people.
I'm not sure that I do, but I see their thumbs down are being balanced out, even eradicated out by some upvotes.
Some people just disagree with the feelings of comments on here, it's not really needed surely to type "I don't agree with that opinion" each time, especially when the site has such a good system for balancing out the comments here so that the trash comments get trashed to the end.
Good point, Ganon. I found it interesting that most of the comments were positive, but the votes negative (at the time I made the comment). I wanted to hear their side. I'm endlessly curious.
Yeah of course, it is always nice if you can know the full story behind a persons feelings but I love VGchartz voting system the way it is (more so the way it was before the supporter system) but how you can judge the general gaming communities feelings towards certain games and companies by just how irate more gamers are towards one project and how they embrace an other.
I know the sites community is a very small sample group, but sometimes it's nice to see something you read and think... "God, I hope there isn't too many gamers who think like this guy" then you check back in a few hours and see the comment has -22 votes or so, it's relieving in a strange way.
That's a nice take on it. I don't know that I would have ever thought of it from that perspective. I'm still working on getting more familiar and active with the community here, and, as you have exposed, I have a thing or two to learn about how to view some of the community's interactions. Thank you, sir.
Every day is a learning experience when it comes to interacting with people both new and old, if you've not been here long just wait til E3 season kicks off, then you'll have a whole host of new people related experiences on your hands haha :D
You're very welcome for the feedback btw and thank you for volunteering your writing skills to bring more content to VGchartz :)
Haha, this will be my first E3 here, sounds like it may be fun. And thank you! It has genuinely been a pleasure getting to know the staff and the community here, and it's a privilege to be able to write (something I enjoy) about videogames (again, something I enjoy) and have an audience to read and react to it.
First, i had no streaming issues. And i don't havee the best connection actually.
Second, though some things could really be improved, i liked it a lot. Those puzzle parts where really weak though and platforming was far from good.
As for the streaming issues, I acknowledged that it could have been flukes on my end. I noticed more recently that extended pausing (something I tend to do) seemed to break the simple video players brain and ultimately result in me having to restart the stream to get it going smoothly again. The puzzle and platforming just didn't (often) add anything compelling to the game in my opinion. Not bad, but also potentially not essential or a positive addition to the game. In theory, they help provide a little change of pace; I wonder how the game would have felt without them, perhaps they make the experience better, even if they aren't the most original or thrilling parts of the game.
I really like this game because I see it as a good story driven title that actually has notable gameplay. You can't really say that about games like Heavy Rain, Walking Dead, LucasArts titles, etc. If you're just going to compare Quantum Break to other games that primarily focus on shooting and do it better, you probably won't like this game.
Well put Puggsly. It is certainly a story driven game, but the ride the action/gameplay provides definitely adds to the game and helps draw you further into the experience.
The games story is up there as one of the best iv played. And the acting and animations are no exceptions. Top game hoping for a Sequal.
Hopefully Remedy makes a sequel after Alan Wake 2.
I don't know which game I want a proper sequel to first/more, Quantum Break or Alan Wake, both were terrific. Hope I'm not spoiling much, but did you catch any of the Alan Wake easter eggs? I took them as good news for the future of the series. But it wasn't long until I was wanting more Quantum Break as well.
in my opinion, its the "the order 1886" of Xbox One.
QB was really boring (gameplay/characters) for me.
No it isn't actuslly.
Kazuma, was there anything in particular that made you feel that way? In my first draft of my review, I had mentioned a concern that the subject matter may not be everyone's cup of tea, even though I thoroughly enjoyed it.. I'm curious if that, among other things , might have been an issue for you, or did you simply not find the total package as compelling as I did?
@SpaceLegends If i had to make an assumption as to why he disliked both; if you disliked 1886's design philosophy of "strong story focus + simple/limited gameplay base", you're likely to dislike QB too if such games don't appeal to you. Even if QB appears to pull it off much more successfully than 1886 (which arguably took the "simple/limited gameplay base" side of the equation too far, and didn't have a story good enough to justify that balance), quality becomes less relevant when you have an inherent problem with the general design.
Nice observations and insight, Zekkyou.
The Order was too linear, nothing to explore, and poorly paced. The Order has solid gunplay but you can't skip cutscenes so replaying for that is a slog. QB is an overall much more satisfying product.