
Monster Hunter Wilds Beta Tops 463,000 Concurrent Players - Sales
by William D'Angelo , posted on 01 November 2024 / 1,624 ViewsThe open beta test for Monster Hunter Wilds went live yesterday and it appears to have been a huge success for Capcom.
The open beta on its first day reached a peak of 463,798 concurrent players on Steam, according to SteamDB. The number will be higher once you add in the number of players on the PlayStation 5 and Xbox Series X|S.
The open beta figures alone are enough to set a record for the Monster Hunter series as Monster Hunter: World peaked at 334,684 463,798 concurrent players on Steam, while Monster Hunter Rise peaked at 231,360 concurrent players.
Only two Capcom games reached a higher peak on Steam with Capcom Arcade Stadium in first with 488,791 concurrent players and Capcom Arcade 2nd Stadium in second with 463,928 concurrent players. It is entirely possible the open beta for Monster Hunter Wilds could top both games over the weekend.
Monster Hunter Wilds will launch for the PlayStation 5, Xbox Series X|S, and PC via Steam on February 28, 2025
A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012 and taking over the hardware estimates in 2017. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel. You can contact the author on Twitter @TrunksWD.
More Articles
Yeah Monster Hunter is pretty massive on PC. Wilds on PC is gonna be......wild!
Its wild how companies don't realize "niche" franchises like Persona, Yakuza, Monster Hunter... aren't actually niche at all when given a chance at a larger audience on more platforms lol
It's more than just giving games a larger audience what they have in common is they started off as games that were nurtured and built up on a single platform over a number of years to the point where over time they reached a critical mass where the sales growth and critical reception combined with a steady rise in outside attention that comes from being a successful one platform 3rd party game gave them scope to treat the expansion as cream on top without needing to sell the same volumes as the initial platform.