
Starfield's Main Story is Around 30 to 40 Hours Long - News
by William D'Angelo , posted on 14 June 2022 / 3,104 ViewsBethesda Game Studios Executive Producer Todd Howard in an interview with IGN revealed the main story in Starfield will take around 30 to 40 hours to complete.
"This one's ending up a little bit longer [than our previous games] and we may tune that some still," said Howard. "It’s more quests, so it might be 20% more than our previous ones."
He added that the main story "might be in the 30s, maybe 40" in terms of hours to complete.
Howard also discussed modding and said Starfield is doing to be a dream for the modding community.
"We've learned that people do play our games for a really, really long time," he said. "They're still playing Skyrim - not straight for 10 years, but they leave it and they come back and there's extra content.
"Certainly we're going to be doing extra content for this game, and we love our modding community. We actually think this game, for our modding community, is going to be a dream as there’s so much they could do."
Starfield will launch for the Xbox Series X|S, PC, and Xbox Game Pass in the first half of 2023.
A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012 and taking over the hardware estimates in 2017. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel. You can contact the author on Twitter @TrunksWD.
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Skyrim main story is 30 to 35 hours :) So this is plenty enough; with side quests you can expect several hundred of hours of game play like Skyrim/Fallout.
Hopefully most of that time spent isn't on filler missions, like other titles of past. Hopefully they put in some effort into more epic quests
And this is why Bethesda games should be played on a PC... Mods, the soul of Bethesda games, the thing that makes these games especial, the thing that is either inexistent or extremely limited on consoles.
You can say that about every game.
This is the way to do a large game, and even this might be a bit much for just the main story. The Assassin's Creed series has a lot to learn here: I'm a bit of a fan of the Assassin's Creed series and I'm not hopeful about the next game in the series, whereas I'm not a huge fan of the space setting, but I'm kind of looking forward to Starfield.
Not sure whether you're referring to this or AC, so I'll address both: Valhalla was way too long. I finished it last summer, and I'm still burned out from it (I prefer to finish what I've started, especially if I've already invested like 60 hours in it). Even Odyssey felt taxing.
As for Starfield, 30-40 hours sounds nice, but even that takes a fairly long time to finish, especially when you're bound to do a ton of side quests as well. I don't like spending, say, more than a month on a game's main story, but depending on things, 30-40 hours might already take it over one month at my pace. 30-40 hours is kind of OK, but nowadays, I kind of prefer shorter main stories, with length coming more from side quests if I want to play them (and I typically do). But a month on the main story makes it feel like a chore, since that's the part I usually feel kind of compelled to finish.
tl;dr: I prefer length to come from side quests, if it makes sense for the game.