
Halo Infinite Campaign File Size Revealed - News
by William D'Angelo , posted on 01 December 2021 / 6,558 ViewsPublisher Microsoft and developer 343 Industries have begun to rollout the pre-install for the Halo Infinite campaign ahead of its release on December 8.
The pre-install is available on the Xbox Game Pass app and it reveals the file size. The Halo Infinite campaign file size 28 GB, which is a relatively small size compared to other AAA releases. The free-to-play multiplayer is 18 GB for a total file size of 46 GB.
View the campaign launch trailer below:
Halo Infinite free-to-play multiplayer is now available on the Xbox Series X|S, Xbox One, and PC, while the campaign will release on December 8.
Thanks, WhatIfGaming.
A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.
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Damn, smaller than I thought it would be.
That's a way better file size than CoD/BF these days, let alone other AAA SP's.
Optimising for file size needs to become a thing again.
Smaller than expected.
The size of the campaign that's going to keep having new stories added to it for the next decade? Who knows? It will keep growing after day 1.
After having both Forza 5 and Microsoft Flight simulator install (100+ GB) it's nice to get something that is more manageable.
what about a day 1 patch
Last generation allot of file space was used for things like video and audio, rather than highly compressible texture and mesh assets.
What gives this current generation an advantage is the video decode engines... The Xbox Series consoles can decode in hardware VP9 and possible H.266 (If not in hardware, definitely software due to the CPU capability).. VP9 alone is a 50% bitrate advantage over the base Xbox One's H.265 video.
It's not so much "optimizations by developers" rather than taking advantage of new hardware feature sets that has been around for years, but consoles have just caught up.
Conversely, some games will re-use assets or rely on procedural generation in order to build-out game world and keep file sizes smaller. Halo will likely be doing this due to some of the forerunner stuff being instanced repeatedly.