BioShock Devs Form The Deep End, Announce Horror Game Perception - News
by William D'Angelo , posted on 26 May 2015 / 4,486 ViewsFormer developers of BioShock, BioShock Infinite, and Dead Space have formed a new studio, The Deep End. The studio was founded by Bill Gardner who used to work at Irrational Games.
The Deep End has launched a Kickstarter campaign for its first game - Perception - with a target of $150,000. Perception is a horror adventure title with a strong focus on narrative:
"[Perception] tells the story of Cassie, a blind heroine who uses her extraordinary hearing and razor-sharp wits to unravel the mysteries of an abandoned estate that haunts her dreams.
After months of research, she discovers an abandoned mansion in Gloucester MA. Once there, Cassie finds that Echo Bluff is worse than her nightmares. A ghastly Presence has tormented its inhabitants over generations, and it now hunts Cassie. She must solve the estate's mysteries or become one of its victims."
The team is targeting a release for June 2016. The game is being developed for Windows PC, and if a stretch goal of $175,000 is hit it will also be released for Mac and Linux. If a $350,000 stretch goal is hit the game will also be compatible with VR headsets.
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A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.
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I've been enjoying Daredevil on netflix and this reminds me of it. Awesome concept if well executed!
Exciting news! Trailer looks great and I'm loving the concept. These guys know how to make good games. Can't wait to see more!
looks extremly shit and boring
Not another kickstarted game. :/
And why wouldnt they put consoles as a stretch goal, seems a shame to miss out on the 30million+ new gen owners.
Considering that PC's userbase outranks current gen and last gen I'd say they'll do fine for the time being if not the future.
Besides this could be said for everytime PS4 gets something exclusive, they'd be missing out on a far larger userbase by ignoring PC and some devs are totally fine with that the way these guys are.
And you're absolutely right. Difference is, someone is usually paying them to make it exclusive, and valve don't do that.
Plus the console market often spends more and is more 'active' than the PC market.







