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Former Capcom Head: Dead Rising & Lost Planet Originally Rejected

by Harry Monogenis, posted on 09 May 2011 / 1,804 Views

Capcom's former Head of Development, Keiji Inafune, has revealed some rather surprising information regarding how a couple of Capcom's most popular franchises, Lost Planet and Dead Rising, came to be.

During a series of "Creative Leadership Seminars" held at Kyoto's Ritsumeikan University, Inafune decided to provide some insights into his time working at Capcom; 24 years of it.

According to Inafune, Capcom had a rather strange set of rules, one of them being that making anything but sequels was simply not allowed. Why? Well, Capcom was concerned about the risks involved with making a new IP. The official rule at Capcom was that 70-80% of development needed to be sequels, with the remaining 20% to be focused on making new titles. However, pitching any idea for a new game would simply be declined.

Despite this, Inafune decided to start two new projects: Lost Planet and Dead Rising. Unsurprisingly to him, both projects were rejected while he was showing them off at a presentation. For some reason, he decided to carry on developing them anyway.

Inafune's plan was to exceed the prototype budget that Capcom sets on every prototype version of a game. He did, by a staggering 400% on Lost Planet. By doing this, Capcom was forced to allow the development of Lost Planet to continue, as Inafune had already spent so much money on it.

Both Lost Planet and Dead Rising went on to become huge successes for Capcom. Keiji Inafune believes that him breaking the company's rules saved Capcom.


6 Comments

masschamber (on 09 May 2011)

read some of the crap he had to put up with cruddy megaman spin offs and what not, super adventure rockman interview is a real winner. Apparently capcom's policy was to whore his work out to the lowest bidder, they wouldn't finish, then he'd have to do the rest, Frankly I'm surprised he hates capcom as little as he does


oniyide (on 09 May 2011)

this guy is a G!!!


richardhutnik (on 09 May 2011)

Got to wonder what will happen to the industry if they all decided to make the "sequels only" a rule for releases. I say there is risk of collapse without any new IP showing up. See what happened to Tony Hawk and the whole Music genre as examples of what can happen.


Crystalchild (on 09 May 2011)

okay the first LP and DR were, indeed, successful games. LP2 notsomuch, but i think thats a diff. story, right? Well done, Inafune.


Darc Requiem (on 09 May 2011)

I wonder how Inafune detractors will find a way to hate him for this....


badgenome (on 09 May 2011)

Keiji Inafune: rebel with a cause.