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Analysis: PS3 Tops 5m in Japan. How Big Will the Base Get?

Jacob Mazel, on 09 April 2010, 6,419 views

Japan's population has been relatively stable since the dawn of gaming in the 1970s-1980s. Because of this, it is relatively easy to compare the performance of products from different eras in the country without calculating whether "gaming" is growing demographically or whether there are simply more people in demographics traditionally strong for video games. Growth from 100 million people to 130 million people means that all things being equal there should be 30% more gamers than there were before. On the other hand, population stagnation at about 125 million people as we see in Japan with gaming growth means that old people and women and athletes, "other types of people", have joined the nerds, men, and children over the years.

With that in mind, I would offer that Japan has four success levels for its video game systems:

Niche Systems: 0-5m (GC, Dreamcast, Xbox, Wonderswan, X360, Genesis). These systems serve only audiences with very specific taste, and the experiences that define the systems are either more heavily social / unsocial than what the vast majority of people like.

Hardcore Gamer Systems: 5m-10m (PS3, N64, Saturn). These systems have a small smattering of popular games that alot of long-term gamers like to play alot, and thus can't ignore. Nonetheless, these systems have trouble catching on because light-usage gamers don't really want to invest in a system with a limited array of hit titles.

Light Gamer Systems: 10m-20m (PSP, Wii, NES, SNES, PS1)  These systems have tremendous "social games" that breakout such as Monster Hunter, Wii Sports, Mario Brothers, Mario Kart and DDR but there is a wide seperation in usage patterns. A small minority on these bases buys a tremendous number of games each year, but most others buy less than two games per year. NES, SNES, and PS1 all managed high attach rates as many "light gamers" used these systems as their primary systems for an exceptionally long time. NES, SNES, and PS1 peaked in 1986, 1992, and 1997 respectively - but they were supported for four-five years after those peaks in each case, which explains rather well why the attach rates topped 10 for each system. There is evidence to support long-term usage - Nintendo continued to field questions about fixing Famicoms until 2003. SNES was similar, and PS1 production / assistance from Sony didn't end until the mid 2000s. The issue facing both Wii and PSP is that while the small core buys alot of gamers, the light gamers in Japan on the systems do not appear to be supporting the systems for the NES/SNES/PS1 time-lengths: six to ten years.

High Usage Systems: 20m+ (GB, PS2, DS) When 'everyone' has a system, or is playing it, usage increases as people discover they like more types of games than they thought they would. The light users begin to buy more than two gamers per year, and start to attract in people who stopped or never played video games before by explaining why they are getting more involved with this particular form of entertainment. Attach rates are highly variable here. These systems are supported for an exceptionally long time, and thus many buy a system for only one or two games, but for the size of the base, most people are clearly satisfied with the software on the machine as the attach rates destroy the rates on rival machines.

Over the last year or so, the PS3 has successfully moved out of the 'niche' system graveyard in Japan as it began to get a steadier stream of big hits. You can see it in the numbers - the system is only now tracking above the N64 which had far worse third party support but was similarly out of line with the 'social' trends in gaming the Wii and PS1 tapped into during their runs. The open question is whether the PS3 will push through the hardcore demographic outlined above, and reach the lower bounds of the 'Light Gamer' realm, where millions of people owning a PS3 feel content to buy a key hit or two per year.

System 5m Week LTDE
GBA 44 16.96m
DS 56 > 33.0m
NES ??? 19.35m
Wii 60 > 12m
PS2 73 ~23.5m
SNES 86 17.17m
PS1 113 19.36m
GB 114 32.47m
PSP 117 > 16.5m
Saturn 146 5.72m
PS3 177 > 6.5m
N64 189 5.54m

The systems above are those which have penetrated the 5m mark in Japan - with a list of how long it took to happen. We don't have NES weekly figures, but it does appear to have peaked in 1986. I've also estimated a bare minimum of what the systems to top 5m will sell if they are still selling. Where it stands now, with sales of ~30k per week, the PS3 should top both the N64 and Saturn rather easily. That much is obvious now. On the other hand, the PS3 is over a year off the PSP pace to 5m, and reached that level less than half as fast as both Wii and PS2. SNES reached 5m in about half the time.

Of the systems to top 5m, the peak years came near the launch year (which I consider X/X/Year to 12/31/Year) in full years one to three. PS1 peaked in 1997 which was full year three. PS2 peaked in 2002, which was full year two. PS3 had its full year three in 2009 - and easily had its best year to date. PSP and GB are a bit different because they are portables which were continually refreshed by hardware iterations and important new games to push that hardware. PSP peaked with Monster Hunter Portable in 2008 and a new PSP, full year four. Game Boy peaked with Pokemon. For consoles though, there has yet to be an exception to the rule that consoles peak by full year three in Japan.

All of this points to PS3 ending up somewhere between 8m and 12m in Japan. It certainly doesn't look like it is about to achieve a SNES / PSP / PS1 type pattern in Japan if you look at aligned launches.

Thousands
PSP PS3
Launch 476 473
Yr 1 2254 1219
Yr 2 1884 994
Yr 3 3108 1767

Even if PS3 followed the PSP pattern into year four, increasing by 20% to about 2.1m the system would remain behind the PSP pace. My hunch is that PS3 will in fact break with the PSP pattern above in 2010 even though it will be well ahead of its 2009 pace until September, and then fall behind with fewer weeks over 100,000 late in the year. A total of ~1.5m looks likely. Furthermore, the economics of the system make it likely that Japanese support will tail off quicker than on PSP as the base is smaller in Japan with higher development costs. To reach 12m, Move probably needs to take off in Japan, and the PS3 needs to decline slowly. After PS2 peaked in 2002, it averaged a 32% decline over the next seven years. Using that as a guideline for PS3, the system would just barely reach 8m. As one final metric, the PS2 will end up at about 23.5m in Japan meaning that it reached its 'half way' point of 11.75m in February 2003, almost three years after it launched. With a similar pattern, PS3 reached this point sometime around November 2009, when the base give or take a month in either direction was at 3.7m-4.7m in Japan.

Sony will not come close to selling as many PS3s as PS2s in Japan, but given the struggles of the PS3 during much of 2006-2007, selling 8-12 million PS3s in Japan isn't a terrible outcome.

Contact Vgchartz at jmazel@vgchartz.com


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32 Comments

mightyERone (on 13 April 2010)

Uhh... I guess saying 3 and a half years sounds longer than 177 weeks. Sure is Hella LAME of them to say it that way. Take it anyway you get it. Yeah!! PS3..


sirroman (on 10 April 2010)

@Gilgamesh: that's possible, BUT we all know that a late launch can hurt a system, right?


miqdadi (on 10 April 2010)

I agree that Ps3 sales will rise and the machine will pass 10 M , The basic to any market is expanding so it draws more and more into video games that's why in this generation all three consoles are selling and having hits
In Japan to have 2 consoles over 10 M is something happening for the first time I think , Also in portable both DS and PSP are success


NeoMatrix (on 09 April 2010)

15-20m LTD PS3 sales in Japan.
Gran Turismo 5 is not out yet.
PS3 still cost 29,980 yen.


moondeep (on 09 April 2010)

How is it that the Wonderswan is mentioned but you omit one of the heavy hitters from the late 80's, the PC Engine? It outsold the NES for a couple years I believe, and lifetime sales were more than the MegaDrive. (Note, that is the Japanese Sega 16-bit console, which you incorrectly call Genesis in your article.)


ElGranCabeza (on 09 April 2010)

As it is, GT5 and FFvXIII are good for another 500k PS3s on top of weekly sales. Unless DQX and Inazuma Eleven Break gets moved to PS3, KH3 - will probably go to Wii - goes to PS3 and MH3G - probrably go to Wii - goes to PS3, the PS3 will plateau at around 7 million.


Gilgamesh (on 09 April 2010)

Come to think of it, the first couple years out the PS3 was selling bad, now that it's at a decent price and the Slim it's finally starting to take off, so it's like the PS3 had a second release where it's selling much better then it's first.

So that could skew those numbers quite a bit.


Ssenkahdavic (on 09 April 2010)

A very good read.

I think I follow the rational for 8-12m and it looks like that will indeed happen. I guess the only monkey wrench in this (as you have stated) is Move and how well it takes off. It is very possible that it will throw everything out of whack. I guess only time will Tell.


saicho (on 09 April 2010)

@ghinasky

dude, I think you misunderstood the point. Piracy "in Japan" is not as bad as it is outside Japan ( ex. in other Southeast Asia countries or in NA).

What you stated shows a lot of piracy in Southeast Asia countries but not in Japan.



Shonen (on 09 April 2010)

@ghinasky

Its true in fact a good slice of the total PS2 world sales counted to China/Japan and US are consoles that are being played in Brazil , with pirate software , PS2 is big here for the reason alone PIRACE here most people dont have money to pay like 100USD for game (yeah dudes that the price of a original game in Brazil, Wii software goes on sale for 110USD some times , rock band beatlles when it releases believe me or not 1000USD NO KIDDING) and this is one of the main reasons in my opinion of why PS3 had a slow start ,print screen this if you want , but in the same moment that someone manages to create a easy and cheap way to pirace PS3 games, PS3 will have a HUUUGE boost on its sales,more than any hadware or software ever gave to the console.


sorrowsfountain (on 09 April 2010)

i still feel the ps3 will peak later than any system in history so trying to draw conclusions from past consoles will yield faulty results. so while i thought it was a good read i disagree


gekkokamen (on 09 April 2010)

only 10 million? Nintendo better be prepared with something good to fend off PlayStation 3 Move......


palitococo (on 09 April 2010)

I say 13.5M LTD.


shinyuhadouken (on 09 April 2010)

is this supposed to be impressive? It sold double that last gen.


aken909 (on 09 April 2010)

I think the lesson for console developers this gen is "price". I really think ultra high initial prices really slowed down the beginning of this gen's sales. Except Wii which had a low entry point and sold amazingly. If Microsoft and Sony are smart the PS4 and the 720 will hopefully just cost 300$ or start at 400$ to catch the suckers (I mean early adopters) then quickly lower the price to the 300$ sweet spot.


ghinasky (on 09 April 2010)

@saicho

dude, piracy is "Big in Japan".

For retailers in Southeast Asia, where I came from, Japan is the source of millions of consoles (Wii, DS, 360, PSP) to hack/modify and sell in the black market.
The only console they import & sell unmodified is the PS3.

Every time a piratable game is released pirates from all over the world flock Japan to get their hands first on millions of original games to copy-pirate and sell back to their respective 3rd world cities. A huge majority of the numbers here in VG Chartz for consoles sold in Japan accounts for imports.

This system is also applicable to the US and Other markets. Modified American & European made Wiis & 360s are a common sight in many homes here.

This is why Sony has recently been officially establishing the PS3 in developing & 3rd world countries like Brazil & the Philippines because they know the pirates wont beat them at their business there.


GuiltySpartan77 (on 09 April 2010)

wow only 10 million life i would say about 15-20 million is possible if they market the console right in japan


saicho (on 09 April 2010)

@ghinasky

The article is talking about Japan where piracy is not nearly as big a problem as anywhere else and BD adoption is higher than everywhere else. I'm not sure any of your points applies to the sales in Japan.


Marco (on 09 April 2010)

In 2 weeks@5 million =)

PS3 is a awesome console and has 2010 the best games lineUp, i think :)


MadeInDK (on 09 April 2010)

High Usage Systems= Light Gamer Systems...? the ps2 was the first to go "casual".. They got both boys and girls to play... eyetor, singstar, buzz and offcorse still have the gamer titles... ( the current gen wii won that, marked )

Look at x.box360 market share.... japaness knos whats fun... ( and it is nothing to do whit HD games )

I think the reason the ps3 finaly reach 5 mill. is only to do whit the media center funktion... and we all know that theres a new BR standard comming, one the ps3 can't get whit and update,,, and therefor i think.. it will start slowing again...


ghinasky (on 09 April 2010)

The PS3 is the Dark Trojan Horse of gaming.

When the price of the PS3 gets down and the price of Blu-ray levels down with mainstream DVD then that is the right time for Sony to conquer Troy from within.

Blu-ray will keep piracy at bay while developers will find it profitable to sell games on the PS3 system.
Why?
1) PS3 installed base about 50 M by the time new consoles roll out
2) PS3 unit price @ $200 because of Playstation Move
3) PS3 using hi-capacity BD discs & only member of the BDA
4) PS3 using more affordable 3-D games & movies
5) PS3 exclusive games will have maxed out 100% of the Cell processor & have the best reputations in gaming due to their quality.


Baalzamon (on 09 April 2010)

@Millennium, as somebody who thinks the Wii is super cool, I do not by any means feel this article bashes the Wii. People always say Nintendo was a great system, and it was my favorite, but it isn't hardcore, face it. It was generally a softer system with family fun.


Millennium (on 09 April 2010)

Hold on; so now the NES and SNES aren't "hardcore" just because they're more popular than the 360? Dude, just how desperate ARE you to bash the Wii?


Podings (on 09 April 2010)

@ Alfredo

I think Nintendo is aiming for a sweet spot in the PS3's life for launching their next sytem.

It needs to be sufficiently "old news" to not still catch the casual eye, and not yet be in everyone's home.

And I think they will succeed.


fighter (on 09 April 2010)

I'm sorry but this classification is useless. The supposed pattern is simply compromised by the fact the market was growing.


RageBot (on 09 April 2010)

@Vermise, yo uare not Japanese thus your opinion doesn't matter in regard to this article.

Anyway, Jacob, what I think is that the main reason the PS3 didn't sell well before the "slim" was simply put - the size, it just didn't fit into the homes of many pepole.
What do you think would be the effect of the PS3 getting even slimmer? (like PS2slim-Wii size)?


Kai Master (on 09 April 2010)

"buys alot of gamers"
"The light users begin to buy more than two gamers per year"
I think that's "games" and not "gamers"!

When I look at the numbers I don't see any pattern, look at the GBA 44 weeks versus the DS 56 weeks, the DS will sold 2x GBA... I don't think you can predict anything from 5M milestone! Your analysis is wrong from the start!


Vermise (on 09 April 2010)

The PS3 is my baby! few hits my @$$ I have almost 20 games for the PS3 and i have a list of others I wanna get to push it close to 30!


alfredofroylan (on 09 April 2010)

@outlawauron
No, I'm talking about other companies. Nintendo is probably the first candidate to do this.


outlawauron (on 09 April 2010)

@ alfredo

You think Sony will release another console next year?


Gilgamesh (on 09 April 2010)

Good read, PS3 should be able to manage over 10 million


alfredofroylan (on 09 April 2010)

Do you think that the release of a new console in the middle term could spoil that number for the PS3?


Global Top 10 28th January 2012

1 3DS Resident Evil: Revelations 234,983
2 PS3 Armored Core V 164,981
3 Wii Just Dance 3 134,876
4 3DS Mario Kart 7 117,307
5 X360 Call of Duty: Modern Warfare 3 104,469
6 Wii Zumba Fitness 104,182
7 PS3 Call of Duty: Modern Warfare 3 100,519
8 3DS Super Mario 3D Land 97,218
9 X360 Kinect Adventures! 91,582
10 X360 The Elder Scrolls V: Skyrim 72,892

Top 10, ranked by number of units sold.