Ghostbusters Budget Revealed To Be 15-20 Million Dollars
by Carl Rushworth, posted on 21 July 2009 / 1,766 ViewsIt has been revealed that the development cost for Ghostbusters: The Videogame was between $15million and $20million.
According to the newspaper "Star Telegram" in Texas:
"The videogame has already achieved "blockbuster" status with an estimated 1 million units sold. Terminal Reality’s videogame was the product of years of planning and execution, thousands of hours of work and a final budget of $15 million - $20 million."
With the recent success of the game Dan Akroyd has said he wants to make Ghostbusters 3, and Terminal Reality are already wanting to make a new game based on the movie.
"You can bet that if that movie were to come out, we’d just love to do another Ghostbusters game based on it"

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Here's what I want to know: Since the argument of dev costs amongst consoles is always "HD development costs like 4x as much as Wii development" Does that mean that the Wii version cost as low as $3.25 million dollars? I just want a little perspective because it's always annoying to see the "HD is 4x more expensive" everytime development cost is discussed. I know it's more expensive, but is it *that* much more expensive?
...so much for HD development being exponentially higher than the total worth of Bill Gates fortune. /smh
Apparently $48 US is what a game is sold to retail for (when a new release I guess), assuming outside the US the game is sold for a similar amount between the HD platforms that is ~ $24.5m US (of course there is shipment costs, advertising and a load of other stuff to deduct). The game hasn't stopped selling and isn't release on 360 Europe yet, so...
If that were the cost for all versions that'd be pretty good, but it sounds more like the cost for just the HD versions which makes it rather average. Of course, even with a million units sold the devs probably haven't seen a profit from this yet.
$15-20 million is pretty cheap for game made for so many platforms. The revenue from the copies sold should easily be twice that amount. I can't believe how developers and publishers can't make money.
This probably isn't including engine costs, since that's a distinct product, just like the Unreal engine.
video game development costs are going up way too fast. Western companies seem to think that they must have the highest production values possible to stay in the game.
What this really states, is that Terminal Reality spent $15-$20 million on the PS3/360 versions. Red Fly Studios did the Wii/DS and PS2/PSP versions; a separate budget.
They're talking about Terminal Reality's game. Wasn't that the HD dev, where Redfly did the Wii/Ps2/PSP version and someone else did DS? So aren't they just talking about the HD game?
seems that way the game is on 7 platforms and only 20 million to make. im gussing the ps360/PC versions took up at the very least 65% of the budget. should be pretty good profit all around


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