Ghostbusters Budget Revealed To Be 15-20 Million Dollars

by Carl Rushworth, posted on 21 July 2009 / 1,766 Views

It has been revealed that the development cost for Ghostbusters: The Videogame was between $15million and $20million.

According to the newspaper "Star Telegram" in Texas:

"The videogame has already achieved "blockbuster" status with an estimated 1 million units sold. Terminal Reality’s videogame was the product of years of planning and execution, thousands of hours of work and a final budget of $15 million - $20 million."

With the recent success of the game Dan Akroyd has said he wants to make Ghostbusters 3, and Terminal Reality are already wanting to make a new game based on the movie.

"You can bet that if that movie were to come out, we’d just love to do another Ghostbusters game based on it"

gb

Original Article


17 Comments

luckey (on 16 September 2009)

We stock all of the latest [url="http://www.ghdhairsales.co.uk/"]ghd hair straighteners[/url] and accessories at competitive prices and offer a service that is second to none. GHD MK4 Kiss, [url="http://www.ukghdstore.co.uk/GHD-IV-MK4-Kiss.html"]GHD MK4 Kiss[/url] Hair Straighteners On Sale. [url="http://www.ukghdstore.co.uk/GHD-IV-MK4-Kiss.html"]GHD MK4 Kiss[/url] is absolutely great, it leaves your hair so silky smooth and soft and trust me. I've tried [url="http://www.ukghdstore.co.uk/GHD-IV-MK4-Kiss.html"]GHD MK4 Kiss[/url] a lot... the texture of my hair has a combination of wavey frizz, and this does WONDERS! GHD MK4 Gold, [url="http://www.ukghdstore.co.uk/GHD-IV-MK4-Gold.html"]GHD MK4 Gold[/url] Hair Straighteners On Sale. When 2009 Christmas day comes, [url="http://www.uschristmasgifts.com" title="christmas gift"]Christmas Gifts[/url] store provide variety christmas gifts for different recipient.


BMaker11 (on 22 July 2009)

Here's what I want to know: Since the argument of dev costs amongst consoles is always "HD development costs like 4x as much as Wii development" Does that mean that the Wii version cost as low as $3.25 million dollars? I just want a little perspective because it's always annoying to see the "HD is 4x more expensive" everytime development cost is discussed. I know it's more expensive, but is it *that* much more expensive?


BMaker11 (on 22 July 2009)

...so much for HD development being exponentially higher than the total worth of Bill Gates fortune. /smh


KylieDog (on 22 July 2009)

Apparently $48 US is what a game is sold to retail for (when a new release I guess), assuming outside the US the game is sold for a similar amount between the HD platforms that is ~ $24.5m US (of course there is shipment costs, advertising and a load of other stuff to deduct). The game hasn't stopped selling and isn't release on 360 Europe yet, so...


woopah (on 21 July 2009)

so unless theve made $15 per copy they havnt broken even yet


ChichiriMuyo (on 21 July 2009)

If that were the cost for all versions that'd be pretty good, but it sounds more like the cost for just the HD versions which makes it rather average. Of course, even with a million units sold the devs probably haven't seen a profit from this yet.


Slimebeast (on 21 July 2009)

$15-20 million is pretty cheap for game made for so many platforms. The revenue from the copies sold should easily be twice that amount. I can't believe how developers and publishers can't make money.


famousringo (on 21 July 2009)

This probably isn't including engine costs, since that's a distinct product, just like the Unreal engine.


sonicshuffle (on 21 July 2009)

Sweey new movie. Come one Dan.


megaman.2. (on 21 July 2009)

Twesterm is sure expensive :-D


Riachu (on 21 July 2009)

video game development costs are going up way too fast. Western companies seem to think that they must have the highest production values possible to stay in the game.


grimygunz (on 21 July 2009)

still 15-20 million for a PS3/360/PC game is better then expected.


SaviorX (on 21 July 2009)

What this really states, is that Terminal Reality spent $15-$20 million on the PS3/360 versions. Red Fly Studios did the Wii/DS and PS2/PSP versions; a separate budget.


Reasonable (on 21 July 2009)

I had no idea Twest's time was that expensive...


stof (on 21 July 2009)

They're talking about Terminal Reality's game. Wasn't that the HD dev, where Redfly did the Wii/Ps2/PSP version and someone else did DS? So aren't they just talking about the HD game?


grimygunz (on 21 July 2009)

seems that way the game is on 7 platforms and only 20 million to make. im gussing the ps360/PC versions took up at the very least 65% of the budget. should be pretty good profit all around


hunter_alien (on 21 July 2009)

Dev costs are shrinking fast...