
343 Discusses Halo: Infinite E3 2019 Trailer - News
by William D'Angelo , posted on 13 June 2019 / 2,431 ViewsDeveloper 343 Industries’ Chris Lee in the E3 2019 Inside Xbox event discussed the E3 2019 trailer for Halo: Infinite.
View it below:
Here is an overview of the game:
We’re ecstatic to share the “Discover Hope” video which introduces a new character and heralds the return of our iconic hero amidst dire and mysterious circumstances. Like last year’s reveal trailer, this latest look at Halo Infinite is powered by our new Slipspace Engine – an engine built from the ground up to realize our incredibly ambitious aspirations for the future of the franchise. Which yes, also includes the long-awaited return of split-screen support to the series.
During today’s briefing we also confirmed that Halo Infinite will launch alongside Project Scarlett in holiday 2020. Halo Infinite will support more platforms than we ever have for a single game including the entire Xbox One family of devices and a wide range of PCs (and will of course be included with Xbox Game Pass for PC and console).
Bringing the latest technology from the platform together with the most sophisticated Halo engine ever created unlocks completely new opportunities for the developers and for gamers. As Chris Lee, Studio Head of Halo Infinite, puts it, “By harnessing the power of our new Slipspace Engine and combining it with the power and promise of Project Scarlett, we plan to build the Halo game we’ve always dreamed of – and share it with even more players, competitors, adventurers, and creators than ever before.”
We hope you enjoy the video – it represents the passion, hope, and hard work of creative developers at 343 Industries. We know you have many, many unanswered questions and we’re excited to share more further down the road. For now, head over to Halo Waypoint to hear more from Chris Lee.
Halo: Infinite will launch in holiday 2020 for the Xbox One, Windows 10 PC, and Project Scarlett.
A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.
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Looks current gen which is disappointing, but it is releasing on all current and future Xboxes.
Well its a cross gen game and its 60 fps. Also, the X1X was so powerful that the leap to next gen won't seem as significant.
At this point I don't really care about next gen graphics per se, I really want more polish and a continued focus on 60 fps. Halo 5 for example had great looking assets and 60 fps but was unpolished. All the pop in and other visual quirks was jarring.
@Mr Puggsly I think the leap will be quite significant, once we get past the crossgen stage anyway, as while XB1X is indeed powerful it's still tethered to games that have to be able to run on the original XBO. Without that it's full power could be taken advantage of, beyond just pushing higher resolutions and framerates.
I wish current gen looked like that
Cross gen is not necessarily a limiting factor in my opinion, because a games can be developed for 9th gen as the lead while 8th gen versions can just be scaled back. I mean look at the Switch ports, sometimes they look like trash but they work.
The Scarlett doesn't have unlimited power. If this game is gonna push 4K/60 fps, don't expect mind blowing visuals. Even turning Gears of War 4 into 4K/60 fps game requires a lot of power. The X1 was ~1080/30 FPS. The X1X was 4K/30 fps (or 1080/60 fps), so it takes a lot more GPU/CPU power just to hit that ideal spot of 4K/60 fps.