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Analyst Estimates Concord Has Only Sold 25,000 Units

Analyst Estimates Concord Has Only Sold 25,000 Units - Sales

by William D'Angelo , posted on 01 September 2024 / 5,550 Views

Publisher Sony Interactive Entertainment and developer Firewalk Studios released Concord just over a week ago and the game has had a slow start. 

The game on Steam has on launch day reached a peak of 697 concurrent players and has since dropped to around 100, according to SteamDB. The game reached 42nd on the best-sellers list on the PlayStation 5, according to TweakTown.

Analyst Simon Carless estimates Concord has sold just 25,000 units (via IGN). This breaks down to 15,000 units sold on the PS5 and 10,000 units sold PC via Steam.

Circana analyst Mat Piscatella stated Circana's Player Engagement Tracker on Monday August 26 showed "Concord ranked 147th in US PS5 daily active players across all titles, with fewer than 0.2% of Monday's active PS5 players playing the game."

Concord released for the PlayStation 5 and PC via Steam and Epic Games Store on August 23 for $40.

Thanks, IGN.


A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012 and taking over the hardware estimates in 2017. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel. You can contact the author on Twitter @TrunksWD.


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20 Comments
pikashoe (on 01 September 2024)

Wow, even worse than I expected. This isn't just a bomb it's a nuke.

  • +16
Leynos (on 01 September 2024)

Stellar Blade was thought to be the more niche new IP and it sold 1 million. disaster.

  • +10
Kyuu Leynos (on 01 September 2024)

Without a PC version (yet) at that. Will probably end up selling 3 million+ on all systems.

  • +5
Qwark Kyuu (on 01 September 2024)
  • -11
curl-6 (on 01 September 2024)

8 years late to the party, with ugly characters, and $40 when most of its rivals are F2P.
This thing was dead on arrival.

  • +10
Koragg (on 01 September 2024)

The biggest flop in PS history? It's definitely up there

  • +9
VAMatt (on 01 September 2024)

Obviously, this is a massive disappointment for Sony. But, that's kind of how it goes with games as a service. Maybe 2% are big hits, 18% manage to get by, and the other 80% are total flops.

  • +7
Salnax (on 01 September 2024)

They killed off Japan studio and gave this one time to cook.

  • +7
V-r0cK (on 01 September 2024)

Should've been free for PS Plus, might have had a better chance.

  • +6
firebush03 (on 01 September 2024)

Huh? I was expecting this game to crush through 15mil launch day./s

  • +4
Darwinianevolution (on 01 September 2024)

More than 100 million dollars, a development time of 8 years plus whatever they are contractually obligated to support it afterwards, and all they got is this. Yeah, some heads are going to roll in Sony.

  • +4
SuntannedDuck2 (on 01 September 2024)

That's pretty bad. That's as much as the Gizmondo the worst selling handheld competing with the Tapwave Zodiac, PSP and DS. As interesting as the Gizmondo/Zodiac are the sales make sense why besides the interesting tech inside them for the time.

https://en.wikipedia.org/wiki/Gizmondo

https://www.youtube.com/watch?v=dv6UaHZxUys&pp=ygUMbGdyIGdpem1vbmRv Gizmondo

https://www.youtube.com/watch?v=Mz3nNKQRnNQ&pp=ygUMbGdyIGdpem1vbmRv Zodiac

Oh well, they made a product, it has whatever life, will wait and see. For those that did buy it how long they commit we will see. If they enjoy it and get matches, and hold out long enough. Maybe it makes a comeback.

Marketing costing half of a game's budget sometimes is pretty rough, the state of the game is what it is/whatever appeal it had for people of those that did buy it versus those that didn't.

  • +1
NoLimitVito (on 01 September 2024)

What a failure they should have made a me too overwatch hero shooter clone. another live service is what everyone has been asking from them. /s

  • +1
Giggity_goo (on 02 September 2024)

they should of stayed doing what they are best at and done more single player games they still sell 10s of millions of copies but they are thinking more about micro transactions

  • 0
The Fury (on 01 September 2024)

It's a big failure and a shame really, especially the devs who worked hard on it. Most people are hating on it without ever even playing it or viewing it. I saw a Asmongold video of how IGN gave it a 7, the idea was to laugh at the review, and essentially all comments were just people saying how bad it was, what because of a design of a character you didn't like? Get over it.

At least the IGN reviewer actually played it unlike those people. I played the beta, it was a solid 7/10, decent game and gameplay. The art style it has is great btw, really gets the correct feel of the space adventure thing.

Issue comes from it's premise, nothing more and launching at a confrontational time. Rumored 8 years of dev from a studio only 6 years old? A genre that is full with better (but worst monetised) games already? Sony were doing their GaaS thing, one was PvE, paid off. The other was an FPS didn't. Win some, lose some. And that design/style I mentioned, well it's a straight ripoff of Odessey skinline from League of Legends, which is just film Guardians of the Galaxy. :P

  • 0
BFR (on 01 September 2024)

"Firewalk Studios is an American game development studio based in Bellevue, Washington. Founded in 2018, it is a subsidiary of PlayStation Studios, and is owned by Sony Interactive Entertainment since 2023."

Key the news bite on layoffs at FS.

  • 0
Lukas85 (on 01 September 2024)

Yeah 25000 suuuure. Il say take a 0 out of that and maybe ill believe you

  • 0
shikamaru317 Lukas85 (on 01 September 2024)

I'd say 25,000 may be an underestimate actually. There are 3 different 3rd party Steam trackers that estimate Steam total player counts based on Steam concurrent player counts, the 3 of them currently estimate Concord lifetime players on Steam at 8.8k, 18.7k, and 21.2k. You average those 3 out you get 16.2k Concord players on Steam so far. Minus the number of those who likely took advantage of Steam's ability to get a refund if you played less than 2 hours of a game, probably about 12-13k sales on Steam.

As for PS5, TrueTrophies has 3.1m registered users, and of those 3.1m registered users, 1,529 have played Concord so far. You extrapolate that 1529 of 3.1m up to the total PS5 install base of 60m~ consoles, you get roughly 29k sales on PS5. Extrapolating TrueTrophies player counts up to the full PS5 userbase is by no means a perfect estimate, but it's the best we have.

Combining those two numbers you get roughly 41k sales for Concord so far, a good bit above this gaming analyst's estimate of 25k. Both numbers are incredibly low though for a game with a huge budget from being 8 years in development, a game with Sony marketing money too. Sony is definitely losing alot of money on Concord, and they will likely end up closing the studio.

  • 0