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Turn-Based Strategy Game One-inch Tactics Releases May 20 for PC

Turn-Based Strategy Game One-inch Tactics Releases May 20 for PC - News

by William D'Angelo , posted on 13 May 2024 / 909 Views

Publisher KOMODO and developer Kogado Studio have announced the turn-based strategy game, One-inch Tactics, will launch for PC via Steam on May 20 for $19.99.

View a trailer of the game below:

Read details on the game below:

Turn the tide of the war with nuanced strategies in One-inch Tactics.

Now available, One-inch Tactics introduces players to a unique turn-based strategy experience.

Kogado Studio, recognized for its simulation games in the early days of PC gaming, has taken on the challenge of simplicity in this title.

Beneath the game’s simple design lies a deep, strategic complexity.

Immerse yourself in the unparalleled enjoyment of strategy.

Intuitive, simple and smooth operation.

Featuring an interactive 3D playing field, the game resembles a multidimensional board game, creating a relaxed, tabletop gaming atmosphere.

Choose from a variety of missions.

Traverse mountains, urban areas, fortresses, and more, making sure to use the right equipment for each setting.

Keep in mind line of sight and line of fire as your strategy will have to take into account hilltops, cliff shadows and shields.

Carefully search for and uncover the enemy position to gain the upper hand in your operations.

Each pilot has their own strengths and weaknesses.

It’s important to organize your squad to make the most of their characteristics.


  • Planning / Production: KOGADO STUDIO
  • Executive Producer: Ippei Tani
  • Producer: Takanori Kitagawa, Chizuru Fuke
  • Program: Kazuma Funayama
  • Production Manager: Keisuke Kawai
  • Graphic Supervisor: Kohei Yamada
  • 3D Model Production: PUNKT
  • 2D Graphics: Yaski
  • Galactor Design: Arisa
  • Music: Yasuhito Saito

A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012 and taking over the hardware estimates in 2017. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel. You can contact the author on Twitter @TrunksWD.

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SuntannedDuck2 (on 13 May 2024)

Looks good having the scale like that just like the Toy Soldiers games or any other type of small scale board game or even outside like an insect type.

But to me it's how it feels or how the mechanics are. Played some and gone hmm I don't like the way this feels tutorial or just direction or the rock paper scissors design/mechanics. Some Tactics are just flexible others offer some ok ideas but just hmm just don't do it for me.

The scale is cool but it's how it plays that makes it tough. Kind of like physics or menu/mode progression in racing games for me. Seeing the racing on the track to me is useless if I don't see the event types/challenges (menus, events of racing, cone gates, touge not been a thing for years now or just any other varied ideas they have not generic done to death modes) so it's always annoying to me when I can't see them and just go eh wait till cheap and play myself or find a video that actually shows it off I don't care about the graphics or the teams just the content/menus.

With tactics it's more so the mechanics/feel to me and how awkward or not. Or how much grind.

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