Naughty Dog is 'Working Hard to Resolve Issues' With The Last of Us Part I for PC - News
by William D'Angelo , posted on 02 April 2023 / 5,483 ViewsSony Interactive Entertainment and Naughty Dog released the PC port of The Last of Us Part I on Steam and the Epic Games Store towards the end of March and players were complaining about technical issues.
The developer has released two hot fix patches and the reviews on Steam have now gone from "Mostly Negative" to "Mixed."
Naughty Dog via Twitter has stated they are working hard to resolve issues with the PC port of the game.
"We know some of you have not experienced the Naughty Dog quality you expected," said Naughty Dog via Twitter. "Our team is working hard to resolve issues currently preventing some of you from experiencing the game to ensure it reaches the quality level you expect and deserve.
"A hotfix addressing jittering on mouse-controlled camera movement, some crashes, and more for The Last of Us Part I on PC is slated for Tuesday. A larger patch with additional fixes will be deployed later in the week.
"We also encourage players to ensure you are using the latest Nvidia, AMD, and Intel graphics drivers. Our team, and our dedicated partners at Iron Galaxy will continue to investigate and address known issues to deliver the great The Last of Us Part I experience you expect."
The Last of Us Part I PC players: We know some of you have not experienced the Naughty Dog quality you expected. Our team is working hard to resolve issues currently preventing some of you from experiencing the game to ensure it reaches the quality level you expect and deserve.
— Naughty Dog (@Naughty_Dog) March 31, 2023
We also encourage players to ensure you are using the latest Nvidia, AMD, and Intel graphics drivers.
— Naughty Dog (@Naughty_Dog) March 31, 2023
Our team, and our dedicated partners at Iron Galaxy will continue to investigate and address known issues to deliver the great The Last of Us Part I experience you expect.
A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012 and taking over the hardware estimates in 2017. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel. You can contact the author on Twitter @TrunksWD.
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Should not have released it in such a garbage state to begin with
Maybe they should have worked hard to release a functioning product
I would never expect this from Naughty Dogs, hope their next console game doesn't have similar problems.
They have been a good console developer. I'd say they are going through the growing pains of becoming a multi-platform developer.
Except they aren't a multiplatform-developer.
They are now lol. In a celebration of the game coming to PC on ND’s website, they made this statement about the future. I imagine the Factions multiplayer game will be on PC at launch.
“So, where will the next Naughty Dog development adventure take us? Rest assured, PlayStation and PC players, we’re already looking forward to sharing more, whether you prefer a DualSense controller or a keyboard and mouse. Developing for both platforms empowers us to incorporate lessons learned from either into the overall design of our games. Sharing our stories and experiences on PS5 as well as PC is something that Naughty Dog has embraced and will continue to support moving forward.”
Gotcha, but so far this port and the others from ND wasn't performed internally for the most part right?
It is my understanding that some of the work was done in-house. They definitely are at least claiming to be doing a lot of the bug fixing work in house. And, I wouldn't think they'd have much to offer in the way of bug fixing if they hadn't done substantial porting work themselves.
Tbh, I have no idea anymore lol. Both the Uncharted Collection and TLoU show Iron Galaxy's logo when booting up the game alongside ND's logo, yet ND is claiming Iron Galaxy had very little to do with TLoU. I'm guessing Iron Galaxy fully handled the port of Uncharted, and only provided support for TLoU. It would explain why Uncharted was fully playable yet TLoU is having major issues. ND is definitely handling the fixing of the port completely in-house though.
One thing is for sure though going forward, ND will be ensuring that their in-house engine will be optimized for both console and PC.
If ND is working on a day and date for Factions it would certainly make sense for them to handle the porting to PC of TLOU Part 1 as a learning step for it without depending on another studio to do that version. And having the studio that made the other ports support them would be a good way of learning. The reasoning certainly makes sense.
Interesting that the reviews have holted while this game is in a bad state.
Wonder why they didnt do this with Cyberpunk 2077 and other games.
Yeah, seems like favoritism for sure. It has been 5 days since the game released and yet only 8 scored reviews have been posted on Metacritic. Meanwhile Returnal's PC port, also published by Sony, had 28 scored reviews within 5 days. And it's not like TLOU 1 for PC released during some busy season where critics had alot of games to test this past week, almost twice as many games released the same week that Returnal PC released.
It's also interesting that a critic has given the PC port a 94 review, and suggested that they know the game will be good once it is fixed. Who the heck judges a game based on how good they think it will be once it is fixed? It could be many months before this game is in the state it should have been in at launch, your responsibility as a critic is to review the game as is, not to review it based on how good you believe it will be once it is fixed. You can note that you believe the game will be good after it is fixed in the text of your review, but the score should absolutely be based on the current state of the game.
Alright, glad I'm not the only one who noticed this. Reviewers wonder why their credibility is in the toilet.
To top it off, TLOU2 also had a bunch of negative User scores removed as well, which doesn't happen to other games when they get review bombed. This series seems to be well looked after when it comes to the media. I understand if they kept the same energy with other games but clearly only this IP gets the free pass. No wonder the media gets criticized for favoritism.
What’s interesting is the comment tree and how "surprising" it is to see who is taking part in that narrative.
You mean reading the news and putting two sticks together?
Everyone gotta gag on their nob despite being the most overrated studio in history. High production value,run of the mill average gameplay.
Glad we can agree on something
I have my tin foil hat on , the bastard journos
They have enough goodwill built up that this misstep won't damage their reputation too much. But, they gotta get the next one right.
And, it doesn't matter whether they're doing the porting work or not. It is their game, and their name on the line.
How do they not catch these beforehand? Man, the PC world is such a jungle.
WOW! unbelievable a such masterpiece ruined.
It will be fixed and be near perfect, but still annoying these teams are not giving enough time to perform quality control before they release it. It sounds like both Zelda and Final Fantasy are completed, despite not coming out for a bit so hopefully they have all the bugs already gone or at least fixed with the day one patches.
Problem is FFXVI is already gold so whatever fixes they make will be a giant day one patch.
It won’t necessarily be big, if there is one to begin with. And its size would depend on the nature of the bugs. From what I understand, they pushed the release date further than needed, giving themselves a buffer, to make sure they could have enough time to polish it and bug-test it as much as possible, and do it without having to delay the release date. They didn’t require that whole buffer, which is unlike so many of the big games produced these days, where they crunch and neglect the final polishing processes in order to meet a release date they announced way too early.
Can't dismiss any of your points. My only point is that having a long time from going gold to release date won't change the physical delivery as if they find/correct bugs before the launch they will be put on a Day One patch (yes I said big, but could be small or even not exist, like GoW:R) instead of being on the end product. But totally agree with you that if they were able to go gold with so much leeway it indicates that they fully tested and there is nothing pending and not any breaking game bug.










