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Final Fantasy VII Remake Devs Were Once Considering 2 Parts, But Decided on a Trilogy

Final Fantasy VII Remake Devs Were Once Considering 2 Parts, But Decided on a Trilogy - News

by William D'Angelo , posted on 01 August 2022 / 3,910 Views

Square Enix in June of this year announced the second part of Final Fantasy VII Remake will be called Final Fantasy VII Rebirth and it will launch next Winter for the PlayStation 5. 

It was also confirmed the remakes of Final Fantasy VII will be a trilogy. However, creative director Tetsuya Nomura and producer Yoshinori Kitase in an interview with Famitsu said they were unsure how many games it would take to retell the entire story of Final Fantasy VII.

"The reason we didn’t announce how many parts there would be until now was because we were considering whether it would be a trilogy or a two-part series," said Nomura via a translation from VideoGamesChronicle.

"Originally, I was planning a trilogy, but Kitase suggested that they would like to explore the possibility of a two-part series."

Kitase added, "It’s one of the many ideas that came up. At the beginning of development for Final Fantasy VII Remake, it was difficult to see how many man-hours and what kind of development cycle would be necessary, but by the time we finished, we could understand the required man-hours and schedule.

"Therefore, in truth, I thought that there might be an option to make it to the end in the next game."

Nomura added that fans don't need to worry that the remakes could go beyond three games.

"Right away, there were no plans to create more than three games," he said. "Since Final Fantasy VII Remake only led up to leaving Midgar, it is difficult to incorporate the original content in the remaining two parts, so some people may be worried that something may be omitted. Rest assured that the remaining volume will not merely be a digest of the original."


A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012 and taking over the hardware estimates in 2017. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel. You can contact the author on Twitter @TrunksWD.


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20 Comments
Azzanation (on 08 July 2022)

If that means more quality time spent on the content than awesome.

  • +11
Pemalite (on 09 July 2022)

Goes to show how much value we got in games at one point in terms of length and content... And now it needs to be split up to be viable.

  • +3
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KLAMarine Hiku (on 10 July 2022)

In the real world, even the biggest cities are dwarfed by its surrounding wilderness so it wouldn't feel like a letdown imo...

  • 0
SvenTheTurkey KLAMarine (on 10 July 2022)

Good point. It's almost more accurate that way.

  • +2
SurprisedPika (on 09 July 2022)

make 10 parts as long as its good but after playing the first part im already disappointed on future parts of this remake

  • +3
Mystro-Sama (on 10 July 2022)

Never played the original FF VII but the Remake is one of my favorite games of last gen. Can't wait to play the complete trilogy.

  • +2
Alistair (on 10 July 2022)

It's not a remake, it's not the same game. You can't change all the gameplay without making it an entirely different game, it is just using the same story. I wanted a FF7 remake and it looks like we won't get one.

Looking forward to Dead Space Remake and other true remakes.

  • +1
elazz (on 10 July 2022)

Final fantasy 7 remake intergrade got me really into final fantasy and loved the game. Can't wait for rebirth and the crisis core remake.

  • +1
siebensus4 (on 11 July 2022)

2 parts would have been strange, because the first part plays only in Midgar – which is about 20 % of the whole original game. So they would have to put 80 % of the rest of game into the second part. This is quite questionable.

  • 0
LivncA_Dis3 (on 10 July 2022)

Great stuff!
Hopefully discounted for previous day one buyers right? Hahahaha

  • 0
SanAndreasX (on 09 July 2022)

I wish they had simply gone with remaking the original game using the engine of Dragon Quest XI. Would have been both cheaper to make and likely sold better.

  • -6

I enjoy the remake, but the Unreal engine is a slight hindrance. I wish they used a proprietary engine instead.

  • 0
Dimsum42 (on 09 July 2022)

Terrible move the first part was boring as hell.

  • -7
method114 Dimsum42 (on 09 July 2022)

I had little faith in this remake and I hated the multiple planned releases. With that said I got bored one day and gave it a shot and holy shit did I absolutely love the game. The changes to the gameplay in hard mode are something that every developer should be looking at as the new gold standard. It was my goty. I never play games back to back after beating it and I did this time. I did drop it at the final level but I was like 4 trophies away from plat.

  • 0
The Fury method114 (on 09 July 2022)

I don't like FF7R for many reasons, gameplay wasn't one of them, it was good. While normal seemed to need some balancing, I beat most the final bosses just spamming Tifa's abilities with maxed damage while Barret spammed Prayer. How did 'hard' differ?

  • 0
method114 The Fury (on 09 July 2022)

Hard limits your mp regen per level and changes the way bosses react. So you can’t rely on just using magic non stop. I think you also can’t use mp items or items in general.

  • 0

The lack of exploration was my biggest issue. One example was Wall Market’s back alley’s being pretty worthless. I enjoyed the normal play through at a very slow pace due to backtracking for every possible secret, but I quit hard at a random point because of the “VR” simulation battles. I also beat all the pullup challenges on my first try, except the final one and the long cutscene between retries was painful so I gave up where if I could retry immediately I would have stuck with it.

  • +1

Yea that was also one of my issues with me not even wanting to try it because I heard about this as well and that it was very linear. Didn't even bother me though. I don't really have an issue with linear games as I don't feel everything needs to be open world like it is these days. With this game though it's the original was open world so I was kind of bummed this one wasn't initially.. Apparently the next one will be or at least will be more open.

  • +1
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