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GTA 6 to Run at 30 Frames Per Second

GTA 6 to Run at 30 Frames Per Second - News

by William D'Angelo , posted on 28 August 2026 / 4,731 Views

Grand Theft Auto VI looks like it will be running at 30 frames per second at launch, according to head of development Rob Nelson having spoke with YouTuber Davy Jones.

Here is a full excerpt translated using machine translation via Kotaku: "According to Rob Nelson, Lead Developer and Co-director at Rockstar North, during this development period, the consoles are running the game at 30 frames per second.

"According to the director, it is still necessary to consult the technical team to determine if there will be a 60 FPS option at launch (or in the future). He also emphasizes that he does not currently have details on resolution and other technical qualities, such as the use of Ray Tracing, but the performance, for now, is 30 FPS."

The game running at 30 FPS is not a surprise as previous games from Rockstar like Grand Theft Auto V and Red Dead Redemption 2 ran at 30 FPS at launch.

Grand Theft Auto VI will launch for the PlayStation 5 and Xbox Series X|S on November 19.


A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012 and taking over the hardware estimates in 2017. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel. You can follow the author on Bluesky.


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65 Comments
HopeMillsHorror (on 28 August 2026)

People ran out to buy a $900 console...
Just to play a game at 30fps

LMAO

  • +29
only777 HopeMillsHorror (on 29 August 2026)

No. People Bought a £500 PS5 to play the greatest 30 fps game ever made. Even digital foundry don't know the performance of GTA 6 on PS5 Pro, so obviously nether do you.

  • 0
KLAMarine only777 (on 29 August 2026)

"the greatest 30 fps game ever made"

slow down, the game's not out yet...

  • +7
JackHandy KLAMarine (on 29 August 2026)

From the sound of it, even when the game does come out, you're gonna have to slow down...

  • +1
Bumblaster only777 (on 29 August 2026)

You don't even know if it's any good. It could be simply GTA5 with better graphics. It certainly looks the same old game idea used again.

  • +1
HopeMillsHorror only777 (on 31 August 2026)

I'm specifically referring numerous twitter users and YT comments stating they jumped on the Pro for GTA6.

And I'm happy to be wrong... but No, this wont be anywhere close to 60 on the Pro

  • +1
only777 HopeMillsHorror (on 02 September 2026)

I've not suggested the game will run at 60 on Pro.

  • 0
dane007 HopeMillsHorror (on 30 August 2026)

The level of detail is running on a PS5 which it's closer to 2070. 2070 level spec PC won't be able to run it like this. Let alone a 800 PC which is the cost of the PS5 atm. 30fps is perfectly fine. I rather have a game at it's full artistic vision then a massively cut back game to reach 60fps

  • +1
CaptainExplosion (on 28 August 2026)

I knew it would be overpriced.

  • +13
G2ThaUNiT CaptainExplosion (on 28 August 2026)

It's the best graphics seen in a video game, with a world that is 3x the size of Red Dead Redemption 2. This is much more deserving of the $80 price tag than something like Mario Kart World.

Not that I'm planning on getting it. GTA's never really been my thing, but I can't deny the insanity on display.

  • +17
HopeMillsHorror G2ThaUNiT (on 28 August 2026)

MKW certainly wasn't worth $80...
But that doesn't mean GTA6 is either

And most bought the $100 version

  • +3

At least Mario Kart World runs at 60 fps and isn't just a code in a box.

  • +7
Frazzefraz CaptainExplosion (on 28 August 2026)

I got a code in the box when I bought NS2 with Mario Kart World. =(

  • +1
CaptainExplosion Frazzefraz (on 28 August 2026)

That doesn't count. Nintendo said it came with a DIGITAL copy of the game, not the cartridge.

  • +2
SanAndreasX Frazzefraz (on 28 August 2026)

You also got it for $50 instead of $80.

  • +3
dane007 HopeMillsHorror (on 30 August 2026)

GTA 6 deserves 80 dollar or 100 dollar cause we will.be enjoying this game for probably another 13 years and easily 300 hours if not more and then even more once they add GTA online to it..

  • 0
Bumblaster G2ThaUNiT (on 29 August 2026)

I got MKW new physical for the equivalent of $55.

  • 0
2zosteven CaptainExplosion (on 29 August 2026)

just curious why you think its overpriced? they have put a billion plus into this game

  • 0
Bumblaster 2zosteven (on 29 August 2026)

Because it might be shit

  • 0
2zosteven Bumblaster (on 29 August 2026)

because?

  • 0
Random_Matt (on 28 August 2026)

Liars, I promise all of you it will be sub 30 fps.

  • +10
dane007 Random_Matt (on 30 August 2026)

Digital foundry did a test and it's 99.9 percent locked. Only 1 fps drop on cutscenes but it's rare

  • 0
Random_Matt dane007 (on 30 August 2026)

Full game analysis please. If it is that good by the time it launches, cool. But I really, really doubt that.

  • 0
dane007 Random_Matt (on 31 August 2026)

Check digital foundry viddo

  • 0
2zosteven Random_Matt (on 30 August 2026)

PS6 will be 60FPS

  • 0
Random_Matt 2zosteven (on 30 August 2026)

If people are willing to wait, cool. Unfortunately, the Pro has sold out more or less across the US. One game, crazy.

  • 0
2zosteven Random_Matt (on 30 August 2026)

agreed, im sure its there strategy

  • 0
Ashadelo (on 28 August 2026)

Bummer to whoever bought a pro for this game, still stock at 30fps.

Series S running this at 30fps pretty much assured NS2 will get a port

  • +5
NextGen_Gamer Ashadelo (on 28 August 2026)

Rockstar has not announced the PS5 Pro specs for this - the 30 fps is only confirmed for base PS5 and Xbox Series. It's definitely possible that Pro could pull off 60fps because of PSSR upscaling. Right now it is running at 1440p upscaled to 4K, using an unknown upscaler (Rockstar internally developed? FSR?). However, PSSR 2.0 is really good, as it's essentially FSR 4.1. Rockstar could, in theory, have the Pro run at the same base PS5 settings, but at 1080p upscaled to 4K via PSSR 2.0, in order to reach 60 fps and probably still have much cleaner final image quality that base PS5.

It's also possible though that the game is CPU-bound because of so much going on, in which case, I don't think the Pro would make enough of a difference as its CPU power is only slightly higher than base PS5.

EDIT: Digital Foundry has confirmed that base PS5 is 1440p with a basic spatial upscaler to 4K.

  • 0
darthv72 NextGen_Gamer (on 28 August 2026)

well, seeing as how the base and pro share the same CPU... and given the open world nature of the game.... PSSR is good, but you make it seem like the miracle worker.

PS6 will offer up the 60fps mode people be wanting.

  • +3
NextGen_Gamer darthv72 (on 28 August 2026)

Yeah that is why I mentioned that - until the game is out, we don't know how much it is GPU-bound or CPU-bound one way or the other. It is most likely CPU-bound, but if I'm wrong, then PSSR 1080p>4K could be a viable way to 60 fps.

  • 0
HopeMillsHorror NextGen_Gamer (on 28 August 2026)

Pro will not be 60fps...

Happy to be wrong on this but I do not see that happening what so ever

  • +5
Frazzefraz HopeMillsHorror (on 28 August 2026)

If you lucky you get 40fps with Ps5 Pro.

  • +3
Goomba NextGen_Gamer (on 29 August 2026)

Its an open world game, so of course its CPU bound.

  • 0
Bumblaster NextGen_Gamer (on 29 August 2026)

What you TALKIN BOUT Willis!

  • 0
dane007 NextGen_Gamer (on 30 August 2026)

Digital foundry said it's not upscaled. They said it's 1440p

  • 0
Hynad dane007 (on 30 August 2026)

They said it is 1440p spatially upscaled to 4K.

  • +1
G2ThaUNiT Ashadelo (on 28 August 2026)

DLSS would have to do a lot of the heavy lifting. Performance-wise, Series S will be nearly identical to PS5 performance because the CPU's between both consoles are identical. Series S is actually running a little faster than a PS5 CPU. Switch 2 however, the CPU speed is dramatically lowered. So Rockstar would really have to tune the game around DLSS. Anything is possible though.

  • +1
CosmicSex Ashadelo (on 28 August 2026)

if Series S is confined to 30 FPS due to the CPU, this actually indicates the oposite for GTA on the Switch 2 whose CPU is much weaker than the one in Microsoft's junior console. The game would need to be able to run on the Series X in 60 FPS in order for a Switch port @30 to be plausable.

  • +3
Bumblaster Ashadelo (on 29 August 2026)

The rule - If Series S can run it, so can Switch 2 and maybe a bit better.

  • +1
Mr Puggsly Bumblaster (on 30 August 2026)

No. There aren't many if any games that "run" better on Switch 2. That's partly because the Series S still has a massive CPU advantage over the Switch 2. Series S/X and PS5 are about equal in CPU power.

This is my educated guess. The Switch 2 could handle a port of GTA6. But they will have to reduce some settings to be less CPU intensive. My first guess would be reducing the NPC stuff in the world.

  • 0
Otter Ashadelo (on 30 August 2026)

What else would Series S run it at?

There is yet to be 30fps only PS5 game that has been ported to Switch 2. I don't think we'll be seeing GTA6 on it for some years to come, if ever.

  • 0
Ayla (on 28 August 2026)

30 FPS? I'll hold off

  • +4
dane007 Ayla (on 30 August 2026)

Digital foundry said 60fps for base PS5 or series x is impossible without massively downgrading the game to the point it will.be a different game. This is best looking game this entire generation by a huge mile

  • 0
Bumblaster (on 29 August 2026)

Don't know if I fancy paying £80 to play amongst minority's in Miami doing exactly the same as I done in GTA5 at 30 FPS.

  • +2
KLAMarine (on 28 August 2026)

Not surprising. Not surprising at all...

  • +2
NextGen_Gamer KLAMarine (on 28 August 2026)

Yeah, I'm not sure who ever thought it would run at 60 fps because that is NOT how Rockstar does things:

GTA 3 (PS2) - 30 fps
GTA: Vice City (PS2) - 30 fps
GTA: San Andreas (PS2) - 30 fps
GTA IV (PS3) - 30 fps
GTA V (PS3) - 30 fps
GTA V (PS4) - 30 fps
GTA V (PS5) - 30 fps or 60 fps (this was the first time you could choose an option, and it's really only because this was the 2nd upgrade to what was originally a PS3 title lol)
Red Dead Redemption (PS2) - 30 fps
Red Dead Redemption 2 (PS4) - 30 fps

  • +3
SanAndreasX NextGen_Gamer (on 28 August 2026)

The PS2 GTAs seemed to struggle to make it to 30 at times.

  • +2
Zkuq SanAndreasX (on 28 August 2026)

GTA V on PS3 didn't feel very pleasant at all. I don't know the framerate, but it sure didn't feel good, so I'm guessing it was regularly dipping below 30.

  • +3
SanAndreasX Zkuq (on 28 August 2026)

I'm guessing GTA 5 was really made with the then-unreleased PS4 and XB1 in mind more than the PS3 and 360. They just wanted to get it out the door and start printing money. Plus, PS3 was notoriously challenging to optimize for.

  • 0
Zkuq SanAndreasX (on 28 August 2026)

I think they honestly thought it was good enough, and perhaps it was for most people, especially since it looked really impressive for its time. But PS4 and XB1 might also have been considerations, it's definitely possible. I just don't think they would have released anything they considered subpar, because doing so also has downsides.

  • 0
SonicWariatPOL (on 29 August 2026)

No biggy, just waiting for some price drops (they should be ;)

  • +1
BraLoD (on 28 August 2026)

That was guaranteed to be the case, the point is to pull the most good looking and most mechanics possible, it was obvious framerate was going to be targeting 30 fps.

  • +1
UnderwaterFunktown (on 28 August 2026)

lol

  • +1
HebrewGamer (on 31 August 2026)

Nice to see no one really cares about the leak or 30FPS after the gameplay trailer released.

  • 0
Otter (on 30 August 2026)

Well yes, look at it.

Immersion is immersion, BOTW at 30fps was more immersive than pretty much every PS5 open world game I played running at 60fps lol. Lets just hope it's a stable 30.

  • 0
2zosteven (on 29 August 2026)

PS6 and Nextbox 60FPS , but it again

  • 0
Zkuq (on 28 August 2026)

That was the expectation even before the proper gameplay reveal, and the gameplay reveal only made it much more obvious that this would be the case.

  • 0
smroadkill15 (on 28 August 2026)

I really don't care as long as it runs at a steady 30fps. This game is by far the most visually impressive game ever made.

  • 0
KLAMarine smroadkill15 (on 28 August 2026)

Hold off on praising the visuals until the game is finally in people's han- sorry, no physical release. Let's hold off until it's in people's consoles before singing its visuals.

  • +2
smroadkill15 KLAMarine (on 28 August 2026)

It's safe to say R* will deliver on the visuals. RDR2 is still one of the best looking games ever made. Say what you will about crap like charging $80 and no physical release. A consistent 30 still needs to be determined.

  • +1
CosmicSex (on 28 August 2026)

While it wouldn't exactly be suprising, this is far from an actual offical statement on specifications: "According to the director, it is still necessary to consult the technical team to determine if there will be a 60 FPS option at launch (or in the future). "

  • 0
darthv72 CosmicSex (on 28 August 2026)

"future" = PS6

  • 0
CosmicSex darthv72 (on 28 August 2026)

Possibly, but I also find it out that technical director is still unsure about launch performance. Wouldn't you expect that to be a known quantity at this point? Or is this a case of a bad translation?

  • 0
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