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VRR Support Coming to PS5 'in the Coming Months'

VRR Support Coming to PS5 'in the Coming Months' - News

by William D'Angelo , posted on 23 March 2022 / 2,207 Views

Sony Interactive Entertainment in a new PlayStation Blog post has revealed details on new features now available on the PlayStation 5 and PlayStation 4, along with a new feature coming to the PS5 soon. 

The new update for PS5 and PS4 today adds the ability to create or join Open and Closed Parties, UI enhancements to Game Base and Trophy cards on PS5, and more. 

An update that will be coming out soon will be adding Variable Refresh Rate (VRR) to PS5 consoles. VRR on HDMI 2.1-compatible TVs and PC monitors will sync the refresh rate of the display to the PS5 console's graphical output.

Read the details below:

New features for PS5 and PS4

Thanks to support from our beta participants, we’re introducing some fan-requested features to our global community today, like the ability to create or join Open and Closed Parties on PS5 and PS4 consoles. On PS5, we’re also bringing UI enhancements to Game Base and Trophy cards, as well as accessibility features like mono audio for headphones.

PS5 players with accounts registered to the U.S. or U.K. will be able to test drive a Voice Command (Preview) feature that lets them find and open games, apps, and settings, as well as control media playback with their voice (English language setting only).

You can read more about these system update features here.

For a refresher on PS5 features like how to apply game presets on your console, pin videos and apps to your screen while you play, or share your screen with friends, check out the new “Pro Tips” cards in the Control Center.

PS App and PS Remote Play enhancements

Starting later today, we’re gradually rolling out the ability for PS App users to create or join Open and Closed Parties through the app as well. We’ve also updated the PS App Game Base UI to make it easier to access the Friends, Parties and messaging features, delivering a consistent player experience with PS5.

 

PS Remote Play mobile app users can enjoy a new “dark mode” based on their phone setting and choose from new Screen Reader languages for both iOS and Android, including Portuguese (Brazil and Portugal), Finnish, Swedish, Turkish, Greek, Thai and Chinese (traditional and simplified).

On the horizon: Variable Refresh Rate support for PS5

We’re also pleased to share that Variable Refresh Rate (VRR) is planned to release on PS5 in the coming months. On HDMI 2.1-compatible TVs and PC monitors, VRR dynamically syncs the refresh rate of the display to the PS5 console’s graphical output. This enhances visual performance for PS5 games by minimizing or eliminating visual artifacts, such as frame pacing issues and screen tearing. Gameplay in many PS5 titles feels smoother as scenes render instantly, graphics look crisper, and input lag is reduced. Previously released PS5 games can be fully optimized for VRR through a game patch and future games may include VRR support at launch.

As an added option, you can also choose to apply VRR to PS5 games that don’t support it. This feature may improve video quality for some games. If this results in any unexpected visual effects, you can turn off this option at any time. Both VRR and this secondary option can be turned on or off.

Please note that results may vary depending on the TV you’re using and game you’re playing. As we get closer to the feature’s release, we’ll share more details, including some of the games that will enable VRR support through a game patch.


A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.


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12 Comments
TallSilhouette (on 23 March 2022)

Finally. Bit ridiculous that it took a year and a half and isn't universal, but I'm looking forward to it all the same.

  • +6
NextGen_Gamer (on 23 March 2022)

Now, fingers crossed the Elden Ring is one of the first games patched to fully support VRR. It would make a world of difference in that title. I'm guessing Sony will update all of their first-party software pretty swiftly, but funny enough, those games need VRR the least. I think every Sony-published title on PS5 so far has a correctly frame-paced 30fps mode, along with a either completely rock-solid or very nearly rock solid 60fps mode.

  • +1
KLAMarine (on 24 March 2022)

Thought this was a misspelling of VR for a second. Thought I was getting pranked.

  • 0
AkimboCurly (on 23 March 2022)

Very very nice.

  • 0
eva01beserk (on 23 March 2022)

Not something I care for. What it offers for the cost of the panel, it dosent seem worth it in any way.

  • 0
DonFerrari (on 23 March 2022)

Not something I need or that most TV have, but ok it may be useful for some players.

  • 0
aTokenYeti (on 23 March 2022)

It is probably a bit unfair to compare it to Xbox, because at its core the Xbox operating system is just windows, and windows has supported VRR for many years. The software legwork was already completed.

That being said, I do wonder why it has taken them this long to implement it. It is a hugely beneficial software feature. Perhaps they have internal data that suggests VRR capable TV adoption remains low? I know for a fact the reason they haven’t implemented 1440p support is because they have internal data suggesting the amount of people playing game consoles on 1440p monitors is minuscule

  • 0
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DonFerrari aTokenYeti (on 23 March 2022)

Both VRR and 1440p TVs usage you can bet is a very minority of players that uses.

  • +1
mutantsushi DonFerrari (on 23 March 2022)

You hurt somebody Don.

  • -2
DonFerrari mutantsushi (on 24 March 2022)

Why? being a minority doesn't make that person inexistent or unimportant.

  • 0
VAMatt (on 23 March 2022)

Bout time for the VRR support.

  • -1