PS5 and Xbox Series X GPU Differences Has Minimal Impact on Development, Says Developer - News
by William D'Angelo , posted on 02 September 2021 / 3,365 ViewsThe co-founder of Invader Studios Michele Giannone in a recent interview with GamingBolt discussed the difference in GPUs in the PlayStation 5 and Xbox Series X.
Giannone says the Xbox Series X has the advantage with the more powerful GPU over the PS5, however, the difference is small enough it won't have a big impact on game development.
"Certainly from this point of view Microsoft has the advantage," Giannone said. "More power also means having more creative freedom, but we don’t think it’s such a huge difference as to bring significant differences in terms of development, especially when considering cross-platform titles.
"As far as we are concerned, the development cycle will be the same on both platforms, the most marked differences will be noticed in the optimization phase."

Invader Studios is an Italian independent developer established in 2016. The developer released the survival horror action adventure game, Daymare: 1998, for PC in September 2019 and for the PlayStation 4 and Xbox One in 2020.
The studio is currently working on a prequel, Daymare: 1994 Sandcastle, which is set to release in 2022 for the Xbox Series X|S, PlayStation 5, PlayStation 4, Xbox One, and PC.
A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.
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Already said this before the consoles launched.
The differences in SSD/GPU/CPU/DRAM is inconsequential in the grand scheme of things.
Even the Series shouldn't pose to much of a problem thanks to it's shared hardware feature set.
The issue would be trying to keep the Xbox One, Xbox One X, Playstation 4, Playstation 4 in mind whilst developing as they have older, less efficient, less-capable (from a feature set perspective) hardware.
I predict we will just keep seeing what we have been seeing so far; which is devs choosing a higher resolution for the XSX versions of their games. In a different note: Is it just me or do all these news comparing the consoles always come from Gamingbolt? Is like they have it on their script to ask these questions to every single developer they ever interview. And the wording of their titles is quite interesting as well "PS5’s SSD Speed Has Advantage Over Xbox Series X, Cross-Gen Pipelines Causing Bottlenecks – Dev", - "PS5’s SSD Bandwidth Leveraging Texture Streaming Could Offer Advantage Over Xbox Series X – Dev"
Should be interesting to see the Series X really stretch its legs once last gen doesn't need to be accommodated; Hellblade 2 for example should look incredible.
isn't this too obvious already, advantages of ssd and gpu on both sides, on first party titles, and minimum differences on 3rd party?
Yes the GPUs are very very close, but the games this studio do is unlikely to really even demand from Series S.
Well quite. Any differences that can't be made up for will be washed away by DRS. No need to adjust anything about the development for the sake of a 15-20% difference.







