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Never Stop Moving in Move or Die

Never Stop Moving in Move or Die - Preview

by VGChartz Staff , posted on 01 October 2015 / 6,146 Views

Whilst at EGX 2015, I managed to arrange an interview with the delightful Nick Berbece, CEO of Those Awesome Guys. His team is currently developing one of the craziest party games I’ve played in quite a while - Move or Die.

The premise of the game is simple: move to make a bar associated with your character increase. Stop moving (or move as little as possible) and the bar will go down, ultimately causing you to die. Nick explained that Move or Die was originally conceived as a single player title, but it was quickly realised that the core gameplay mechanic and crazy stages made the game well suited for multiplayer bedlam. 

Simplicity and originality shines throughout all of Move or Die. Nick demonstrated how quick and easy it is to pick up on the multiple different game modes, and how bite-sized each mini-game actually is. The fast-paced nature of the game increases its appeal as a local (and online) multiplayer title, with critical scoring often happening with moments left to spare.

Move or Die character selection Screen

Each mini-game has a different rule set: some may require getting to the end of a course as quickly as possible, while others will require you to be the last player standing. It was through the originality of some of these different game types that I started to understand the appeal of Move or Die, and found myself wanting to continue playing well after my demo time was up.

My favourite mini-game, for example, is called 'color'. Players are tasked with colouring in as many tiles with their own specific colour as possible, with each player able to override any other colour simply by walking over the tile (so a bit like de Blob or Splatoon). Whoever possesses the most tiles by the end of the round (around 20 seconds in length) wins.

Move or Die Color Level

During my playtime I managed to experience at least five different minigames, but Nick noted that over 10 will be available in the final release. Multiplayer sessions will be completely customisable as well, so players can choose to include or exclude whichever game modes they want.

Move or Die's appeal doesn't just come from its gameplay, though. The game's characters are unique and charming, ranging from a surprisingly happy slice of toast that's been partly eaten to slightly annoyed-looking blobs of colour. The stages, at first, tend to be grey and dull, but once the action starts things become more vibrant.

Nick emphasised that the game, which boasts a robust level editor, will completely support community mods, so there shouldn't be any shortage of content for the game in the near future, especially once you factor in the promise of regular post-launch content updates. Critics of the industry's increasing reliance on post-launch paid DLC will also be pleased to hear that there will be "No paid DLC. No in-game purchases. No bull$#%&. Period."

Move or Die Characters

Although Move or Die may sound like it was made specifically for local multiplayer (and it certainly plays best this way), the game can also be played online with friends, or even bots. Nick explained that these features were key reasons behind the prolonged development time for the game; despite already looking very polished and presentable the game will not launch until January of 2016.

After playing the game for a while and thanking Nick for his time, I then sat and observed other people playing Move or Die. And they all seemed as enamoured with the game as I'd become - everyone was smiling or laughing whilst playing, and swearing at opponents in good humour if beaten in the closing seconds of a round. Move or Die certainly has all the makings of a party game hit.

Move or Die is currently available on Steam Early Access for $19.99 (£14.99). The game set to be released in full in January 2016.


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