Crysis 2 PS3 vs. Xbox 360: Performance & FPS Analysis - News/ 50,322 Views
Gaming website Lens of Truth prides itself on exposing a game's quality for what it is with raw facts. They have recently decided take on Crytek's challenge of finding the differences of Crysis 2 which has been the source of some controversy between the PS3 and Xbox 360. I will be focusing on the end results of their research so far.
Before you get too excited, this is NOT a final verdict on either console yet, and only features the single-player campaign. For more details and screen shots go to their website.
Some vocabulary for you just in case you’re not familiar:
Frames, FPS: Frames per second
Frame Tearing, tearing : A visual artifact in video where information from two or more different frames is shown in a display device in a single screen draw.
Now that we’ve got that out of the way, let's go to the facts that we have.
PS3: The PlayStation 3 is triple buffered and has absolutely no screen tearing. The PlayStation 3's frame rate dips in "hectic" areas more often than Xbox 360 version.
Xbox 360: The Xbox 360 has some tearing but appears to handle the frame rate more effectively in chaotic scenes.
Average Tearing and FPS
PS3 Frame Analysis average:
Global percent of torn frames: 0.0
Global average FPS: 26.54
Xbox 360 Frame Analysis average:
Global percent of torn frames: 1.93
Global average FPS: 29.11
The frame rates are perhaps surprisingly similar.
Conclusion: The question they were trying to answer was "Can it run Crysis 2" and Lens of Truth decided the answer was "Yes" to both.
Also, I've included some of Lens of Truth's comparison images below.
They will be breaking down the graphics, loading, multiplayer and much more over the next few days, and we will let you know when more interesting results pop up.
And here's their video of their Single Player Analysis.
In my opinion the experience on both seems similar so far, but it’s too early to tell. What do you think?