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Company of Heroes Heads to War

Company of Heroes Heads to War - Preview

by Alex St-Amour , posted on 16 June 2013 / 2,291 Views

The real time strategy genre has been through a sort or resurgence as of late, with titles like StarCraft II leading the charge. And it looks like the trend will continue with Sega’s take on Company of Heroes 2, the sequel to 2006’s critically acclaimed RTS. I got a chance to sit down with the game and play the game’s multiplayer mode and... well, from my short time with the game (I got decimated by the computer, incidentally) I was left very impressed.

Comp of h 2

The basic gameplay between Company of Heroes 1 and 2 has remained basically the same, which is a very good thing. Instead changing this up the developers have focused on making the experience more dynamic and immersive than ever before. The big additions this time around are dynamic weather effects (blizzards, etc.) that will affect the course of the battle. These storms (apart from being the most heinous looking storms I have ever seen in a game) will have all sorts of effects on the combat, forcing you to either move your units to shelter, or strike during the storm and take advantage of your opponent’s handicap.

Comp of h 1

Visually, the game looks stunning, especially when running on a PC that can handle the load being asked of it. Every nook and cranny hides tons of detail that still looks great when the camera is zoomed in (something StarCraft II cannot boast). I also really like the authentic sound effects in the game (from the screech of an incoming shell to the general chaos of combat, Company of Heroes 2 is definitely a game that’s as good to look at and listen to as it is to play).

In conclusion, it’s clear that Company of Heroes 2 will be something special. If you’re a fan of traditional real-time strategy games but want something a bit more innovative than another round of StarCraft, then I urge you to check out Company of Heroes 2 when it releases in a few short days on June 25th.


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