Disney: 'There's Still a Lot of Demand For' Star Wars: Knights of the Old Republic Remake - News
by William D'Angelo , posted on 01 January 2024 / 4,182 Viewshe head of gaming at Disney Shoptaw in an interview with Axios was asked about the Star Wars: Knights of the Old Republic Remake and what is happening with the game following reports the game might be cancelled.
"Not a lot I can say on that point for some hopefully obvious reasons, but KOTOR is obviously an incredibly popular game, one that we are incredibly proud of and think that there's still a lot of demand for," said Shoptaw. "I'll leave it there."

The Star Wars: Knights of the Old Republic Remake was first announced in September 2021 as a PlayStation 5 exclusive.
There was a report in July 2022 the remake was "delayed indefinitely," while another report claimed development on the game moved from Aspyr Media to Saber Interactive as Embracer, Sony and Disney were all displeased with the progress.
Sony Interactive Entertainment in September of this year deleted references to the Star Wars: Knights of the Old Republic Remake. The PlayStation Twitter account deleted the tweet announcing the game, while the main reveal trailer from the official PlayStation YouTube account has been made private.
Bloomberg's Jason Schreier has heard from two people who work at Saber Interactive stating they are still working on the remake.
A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012 and taking over the hardware estimates in 2017. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel. You can contact the author on Twitter @TrunksWD.
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Indeed there is. Hand the remake over to a competent developer.
Weird how it's now popular to crap on aspyr and saber due to factors outside their control and people misunderstanding jason schreier's reporting. he's already confirmed that there wasn't anything wrong with the verticle slice they presented but the publishers were just disappointed that the project wasn't further along as well as overestimating its scope. when it comes to visual remakes saber did a solid job with halo 2 anniversary even if halo ce was mixed. issues with the project currently are more likely down to embracer's overall implosion.
I assure you, I was crapping on Aspyr and Saber since the initial announcement in 2021. I knew they weren’t the right developers for the job. Primarily Aspyr. Especially when I found out they were going to be making changes to the story to “modernize” it, but also how drastic of a change the game is from what they work on. Which is just ports of decades old Star Wars games, and the upcoming Tomb Raider trilogy. Saber does fine on remasters, but KOTOR is supposed to be a built from the ground up remake similar to that of FF7 or Resident Evil 2. Which is something Saber has yet to prove.
You always hope it works out but the last thing I had was faith when I saw who was working on the remake.
You could say the same thing about resident evil 4 remake coming right after the reception for re3 remake. but Re4 is too important of a game for them to think they could get away with the same cut corners so it obviously got more attention. Aspyr knew Kotor was so important so they went on a hiring spree to get as many of the original devs as they could and the original cast. I wouldn't say that was an indication it would be a drastic departure/
Yeah but that's an apples to oranges comparison. You're comparing Capcom, THE Capcom against Aspyr....a studio literally called a "port studio." Because they've never once in the studios history made or remastered a AAA game that wasn't like 20 years old. They were so over their heads that Sony didn't like that the vertical slice because its presentation wasn't cinematic enough, and why would they expect it to be from a studio with that kind of history? And because of Aspyr's new foray into AAA gaming, they panicked and fired multiple leaders of the games development because they wanted to please Sony. While there were many original developers, leadership needs to be equally as competent.
Aspyr was wanting to expand on pretty much everything. More choices, deeper romances, companion storylines expanded, and even the main story was going to be expanded on while keeping the same story progression. To me, they bit off way more than they could ever possibly chew. That's just too big of a concept to tackle for a studio like that. It's honestly an interesting concept for sure. Also with combat being similar to that of Final Fantasy 7 Remake, but Sony being so set on blockbusters, they were expecting something God of War or The Last of Us levels of cinematic, which they were just never going to get.
Give it to Larian. Turn-based > RTWP
Let larian cook bg4
They can cook multiple things, but first DOS 3
Anything D&D they can cook something great.
FACTS!
They are probably working on DOS 3 lol. Not BG4
Agreed. But real-time without pause beats both when done competently.
um duh
Give it to Larian and you will get a fantastic game that stays true to the original.
Yeah.







