Quantum Error Developer Says Game is in - News
by William D'Angelo , posted on 03 October 2023 / 8,661 ViewsDeveloper TeamKill Media owner and co-founder Micah Jones in an interview with GamingBolt says the game is currently in an "unacceptable" on the Xbox Series S and that it "won’t release it in its current state."
"We are not 100% sure yet, the Series S so far works but it runs really poorly, frame rate is very low, and resolution is extremely blurry," said Jones when asked if the team could get the game running better on the Xbox Series S. "We will continue to work to see if we can improve things, but the current state of the game on the Series S is unacceptable."
Jones added, I think you have to build your game specifically to run on the S to get those specs with techniques that are used on lesser hardware. If we can get the Quantum Error Series S port optimized and acceptable graphically above our current tests, it will be 30 fps. We have all played some phenomenal games at 30 fps. But in this current generation if the graphics look blurry and smudgy, it greatly lessens the experience in our view.
"We use Real Illusions Character Creator for our character creation, and it has already advanced beyond what we used. We started on Unreal 4 and we finished the game on Unreal Engine 5.2 but now Unreal Engine 5.3 is coming out soon. The software advances will always outpace the hardware. For us personally, we come at game development as artists, photographers, cinematographers, writers, musicians, and partial computer nerds.
"For me, the graphics are insanely important, and my artistic style always leans to the darker side and light usage in dark spaces is the biggest component that excites me. I want to stretch the tech as far as I possibly can. I could have easily made a game with lush landscapes and reflective water with amazing bright happy skies, but what happens when you just take metal, glass, metal, glass, metal, more metal and a little more metal and you use Global Illumination in dark spaces. The way the light scatters naturally and goes in between spaces, the bounce light gets us really excited and once you see it, you just can’t go back to using old lighting techniques.
"So for us and our studio, we aren’t going to build games for lower tech specs. This is part of why I have been a giggling little kid over what I am being able to do with QE using Nvidia tech for PC. But then Noah (Jones, co-founder) is hardcore about performance so we balance each other. Our PC version minimum specs will not go below the PS5 specs and will push the 4090 as hard as we can."
Quantum Error will first launch for the PlayStation 5 on November 2. There is no release date yet for the Xbox Series X|S or PC versions of the game. The PlayStation 4 version of the game was cancelled in July.
A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012 and taking over the hardware estimates in 2017. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel. You can contact the author on Twitter @TrunksWD.
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If you're saying the Series S isn't acceptable, and that you are also going to push a 4090 as hard as it can, but the PS5 is the base, then really you're pushing the 4090 for no real good reason, because from what I've seen, this gen especially, the only differences are in aspects like Raytracing, and we know this gen can do that.
My main question is, what exactly are they going to add into the PC version, that makes it a legitimate night and day difference between PS5/PC, that makes the 4090, an obscenely expensive and powerful card, warrant being crippled to it's knees?.
Again this is a small studio with limited resources. I just don't see them going above and beyond what other studios are doing with what they bring to the table with bigger budgets. If anything I am now expecting the PC port to run abysmally bad on anything below a 4090, and yet the PS5 to them will be acceptable, while Series S isn't (likely also Series X while we're at it, because that console isn't on par with the 4090 either).
This studio is setting itself up to being the next crysis, and I just don't see that happening.
I have a hard time taking this studio seriously.
Minimum pc specs are basically the PS5, this game will not run on a lot of PC's either it seems.
Here comes the comments on the series s not being powerful ..
Doesn't help this is a small budget game... So developer resources are going to be limited.
This was originally a game designed with the Playstation 4 in mind, the Series S exceeds that console by a country mile.
They've also now not going to release a PS4 version. Seems the game has had feature creep
Which would be completely on topic considering the contents of the article...
Not really. These newer gen gen consoles are vastly superior than last gen.
Eh in this case, the dev sucks. They have gone on and on tweeting how much they love Sony. They want to be bought by Sony. They bashed the Series X for the SSD not being fast enough. In their cheap looking FPS that looks like it can run on a PS4 in 2014. They consistently bash Xbox hardware. Unprofessional indie devs
Eh - sounds like excuses. You know what hardware you need to support, you should work with the lowest powered machine from the start.
It's the same if you develop for PC... Pick your lowest spec and build for that, then give higher spec PCs graphics boosts over the minimum.
In any case, if you're using an off-the-shelf game engine, you've gotta work hard to make it run bad...
Why even mention this if the game doesnt even have a launch date for the Series S yet? Seems like hes setting up them justifying it not coming to that platform.
Starfield plays flawlessly on the S and this game cant? Hmm something isnt right here
Devs just having a Harder time tinkering with an inferior hardware,
Just don't give devs a hard time Microsoft
Guess you will need more time and PS5 version will be "exclusive for a few months" until you smooth the game to play on Series S, I doubt with the size of the studio they are making anything that can't possibly run well on Series S.
You know the drill, speak to Phil and get an exemption to screw over the majority of the Xbox userbase.
You realize they just disabled ‘split screen’ right?
You really think the majority of the Xbox user base wants to play Baldurs Gate 3 split screen in their series S?
So for you, allowing the game to BE release on the series S while disabling a single feature is screwing up ‘the majority of Xbox user base’ as opposed to what? Not having the game at all on the series X/S? That’s your definition of screwing up people? I think you need to question your judgement a bit :)
But are you playing it day 1 on the X? So yes the S has screwed over players!!! Absolutely terrible decision by MS!!!!







